// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. // This file references various implementation details from Atmosphere, an open-source firmware for // the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX. #pragma once #include "common/common_types.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/thread.h" #include "core/hle/kernel/time_manager.h" namespace Kernel { class KScopedSchedulerLockAndSleep { private: KernelCore& kernel; s64 timeout_tick{}; Thread* thread{}; Handle* event_handle{}; public: explicit KScopedSchedulerLockAndSleep(KernelCore& kernel, Thread* t, s64 timeout) : kernel(kernel), timeout_tick(timeout), thread(t) { /* Lock the scheduler. */ kernel.GlobalSchedulerContext().scheduler_lock.Lock(); } explicit KScopedSchedulerLockAndSleep(KernelCore& kernel, Handle& event_handle, Thread* t, s64 timeout) : kernel(kernel), event_handle(&event_handle), timeout_tick(timeout), thread(t) { /* Lock the scheduler. */ kernel.GlobalSchedulerContext().scheduler_lock.Lock(); } ~KScopedSchedulerLockAndSleep() { /* Register the sleep. */ if (this->timeout_tick > 0) { auto& time_manager = kernel.TimeManager(); Handle handle{}; time_manager.ScheduleTimeEvent(event_handle ? *event_handle : handle, this->thread, this->timeout_tick); } /* Unlock the scheduler. */ kernel.GlobalSchedulerContext().scheduler_lock.Unlock(); } void CancelSleep() { this->timeout_tick = 0; } }; } // namespace Kernel