// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. // This file references various implementation details from Atmosphere, an open-source firmware for // the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX. #pragma once #include "common/common_types.h" #include "core/hle/kernel/handle_table.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/thread.h" #include "core/hle/kernel/time_manager.h" namespace Kernel { class KScopedSchedulerLockAndSleep { private: KernelCore& kernel; Handle& event_handle; Thread* thread{}; s64 timeout_tick{}; public: explicit KScopedSchedulerLockAndSleep(KernelCore& kernel, Handle& event_handle, Thread* t, s64 timeout) : kernel(kernel), event_handle(event_handle), thread(t), timeout_tick(timeout) { event_handle = InvalidHandle; // Lock the scheduler. kernel.GlobalSchedulerContext().scheduler_lock.Lock(); } ~KScopedSchedulerLockAndSleep() { // Register the sleep. if (this->timeout_tick > 0) { kernel.TimeManager().ScheduleTimeEvent(event_handle, this->thread, this->timeout_tick); } // Unlock the scheduler. kernel.GlobalSchedulerContext().scheduler_lock.Unlock(); } void CancelSleep() { this->timeout_tick = 0; } }; } // namespace Kernel