// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "core/hle/kernel/k_client_port.h" #include "core/hle/kernel/k_client_session.h" #include "core/hle/kernel/k_scoped_resource_reservation.h" #include "core/hle/kernel/k_server_session.h" #include "core/hle/kernel/k_session.h" namespace Kernel { KSession::KSession(KernelCore& kernel_) : KAutoObjectWithSlabHeapAndContainer{kernel_}, server{kernel_}, client{kernel_} {} KSession::~KSession() = default; void KSession::Initialize(KClientPort* port_, const std::string& name_) { // Increment reference count. // Because reference count is one on creation, this will result // in a reference count of two. Thus, when both server and client are closed // this object will be destroyed. Open(); // Create our sub sessions. KAutoObject::Create(std::addressof(server)); KAutoObject::Create(std::addressof(client)); // Initialize our sub sessions. server.Initialize(this, name_ + ":Server"); client.Initialize(this, name_ + ":Client"); // Set state and name. SetState(State::Normal); name = name_; // Set our owner process. process = kernel.CurrentProcess(); process->Open(); // Set our port. port = port_; if (port != nullptr) { port->Open(); } // Mark initialized. initialized = true; } void KSession::Finalize() { if (port == nullptr) { return; } port->OnSessionFinalized(); port->Close(); } void KSession::OnServerClosed() { if (GetState() != State::Normal) { return; } SetState(State::ServerClosed); client.OnServerClosed(); } void KSession::OnClientClosed() { if (GetState() != State::Normal) { return; } SetState(State::ClientClosed); server.OnClientClosed(); } void KSession::PostDestroy(uintptr_t arg) { // Release the session count resource the owner process holds. KProcess* owner = reinterpret_cast(arg); owner->GetResourceLimit()->Release(LimitableResource::Sessions, 1); owner->Close(); } } // namespace Kernel