// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "core/hle/kernel/k_client_port.h" #include "core/hle/kernel/k_client_session.h" #include "core/hle/kernel/k_scoped_resource_reservation.h" #include "core/hle/kernel/k_server_session.h" #include "core/hle/kernel/k_session.h" namespace Kernel { KSession::KSession(KernelCore& kernel) : KAutoObjectWithSlabHeapAndContainer{kernel}, m_server{kernel}, m_client{kernel} {} KSession::~KSession() = default; void KSession::Initialize(KClientPort* client_port, uintptr_t name) { // Increment reference count. // Because reference count is one on creation, this will result // in a reference count of two. Thus, when both server and client are closed // this object will be destroyed. this->Open(); // Create our sub sessions. KAutoObject::Create(std::addressof(m_server)); KAutoObject::Create(std::addressof(m_client)); // Initialize our sub sessions. m_server.Initialize(this); m_client.Initialize(this); // Set state and name. this->SetState(State::Normal); m_name = name; // Set our owner process. m_process = GetCurrentProcessPointer(m_kernel); m_process->Open(); // Set our port. m_port = client_port; if (m_port != nullptr) { m_port->Open(); } // Mark initialized. m_initialized = true; } void KSession::Finalize() { if (m_port != nullptr) { m_port->OnSessionFinalized(); m_port->Close(); } } void KSession::OnServerClosed() { if (this->GetState() == State::Normal) { this->SetState(State::ServerClosed); m_client.OnServerClosed(); } } void KSession::OnClientClosed() { if (this->GetState() == State::Normal) { SetState(State::ClientClosed); m_server.OnClientClosed(); } } void KSession::PostDestroy(uintptr_t arg) { // Release the session count resource the owner process holds. KProcess* owner = reinterpret_cast(arg); owner->GetResourceLimit()->Release(LimitableResource::SessionCountMax, 1); owner->Close(); } } // namespace Kernel