// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "core/hle/kernel/client_session.h" #include "core/hle/kernel/server_session.h" #include "core/hle/kernel/thread.h" namespace Kernel { ServerSession::ServerSession() = default; ServerSession::~ServerSession() { // This destructor will be called automatically when the last ServerSession handle is closed by // the emulated application. // TODO(Subv): Reduce the ClientPort's connection count, // if the session is still open, set the connection status to 3 (Closed by server), } ResultVal> ServerSession::Create( std::string name, std::shared_ptr hle_handler) { SharedPtr server_session(new ServerSession); server_session->name = std::move(name); server_session->signaled = false; server_session->hle_handler = std::move(hle_handler); return MakeResult>(std::move(server_session)); } bool ServerSession::ShouldWait(Thread* thread) const { return !signaled; } void ServerSession::Acquire(Thread* thread) { ASSERT_MSG(!ShouldWait(thread), "object unavailable!"); signaled = false; } ResultCode ServerSession::HandleSyncRequest() { // The ServerSession received a sync request, this means that there's new data available // from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or // similar. // If this ServerSession has an associated HLE handler, forward the request to it. if (hle_handler != nullptr) { // Attempt to translate the incoming request's command buffer. ResultCode result = TranslateHLERequest(this); if (result.IsError()) return result; hle_handler->HandleSyncRequest(SharedPtr(this)); // TODO(Subv): Translate the response command buffer. } // If this ServerSession does not have an HLE implementation, just wake up the threads waiting // on it. signaled = true; WakeupAllWaitingThreads(); return RESULT_SUCCESS; } ServerSession::SessionPair ServerSession::CreateSessionPair( const std::string& name, std::shared_ptr hle_handler) { auto server_session = ServerSession::Create(name + "_Server", std::move(hle_handler)).MoveFrom(); // We keep a non-owning pointer to the ServerSession in the ClientSession because we don't want // to prevent the ServerSession's destructor from being called when the emulated // application closes the last ServerSession handle. auto client_session = ClientSession::Create(server_session.get(), name + "_Client").MoveFrom(); return std::make_tuple(std::move(server_session), std::move(client_session)); } ResultCode TranslateHLERequest(ServerSession* server_session) { // TODO(Subv): Implement this function once multiple concurrent processes are supported. return RESULT_SUCCESS; } }