// Copyright 2014 Citra Emulator Project / PPSSPP Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "common/common_types.h" #include "core/hle/kernel/kernel.h" enum ThreadPriority { THREADPRIO_HIGHEST = 0, ///< Highest thread priority THREADPRIO_DEFAULT = 16, ///< Default thread priority for userland apps THREADPRIO_LOW = 31, ///< Low range of thread priority for userland apps THREADPRIO_LOWEST = 63, ///< Thread priority max checked by svcCreateThread }; enum ThreadProcessorId { THREADPROCESSORID_0 = 0xFFFFFFFE, ///< Enables core appcode THREADPROCESSORID_1 = 0xFFFFFFFD, ///< Enables core syscore THREADPROCESSORID_ALL = 0xFFFFFFFC, ///< Enables both cores }; namespace Kernel { /// Creates a new thread - wrapper for external user Handle CreateThread(const char* name, u32 entry_point, s32 priority, s32 processor_id, u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE); /// Sets up the primary application thread Handle SetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE); /// Reschedules to the next available thread (call after current thread is suspended) void Reschedule(const char* reason); /// Resumes a thread from waiting by marking it as "ready" void ResumeThreadFromWait(Handle handle); /// Gets the current thread Handle GetCurrentThread(); /// Put current thread in a wait state - on WaitSynchronization void WaitThread_Synchronization(); /// Initialize threading void ThreadingInit(); /// Shutdown threading void ThreadingShutdown(); } // namespace