// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "core/core.h" #include "core/core_timing.h" #include "core/core_timing_util.h" #include "core/hle/kernel/handle_table.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/thread.h" #include "core/hle/kernel/time_manager.h" namespace Kernel { TimeManager::TimeManager(Core::System& system) : system{system} { time_manager_event_type = Core::Timing::CreateEvent( "Kernel::TimeManagerCallback", [this](u64 thread_handle, [[maybe_unused]] s64 cycles_late) { Handle proper_handle = static_cast(thread_handle); std::shared_ptr thread = this->system.Kernel().RetrieveThreadFromGlobalHandleTable(proper_handle); thread->ResumeFromWait(); }); } void TimeManager::ScheduleTimeEvent(Handle& event_handle, Thread* timetask, s64 nanoseconds) { if (nanoseconds > 0) { ASSERT(timetask); event_handle = timetask->GetGlobalHandle(); const s64 cycles = Core::Timing::nsToCycles(std::chrono::nanoseconds{nanoseconds}); system.CoreTiming().ScheduleEvent(cycles, time_manager_event_type, event_handle); } else { event_handle = InvalidHandle; } } void TimeManager::UnscheduleTimeEvent(Handle event_handle) { if (event_handle == InvalidHandle) { return; } system.CoreTiming().UnscheduleEvent(time_manager_event_type, event_handle); } } // namespace Kernel