// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "boost/optional.hpp" #include "common/common_types.h" #include "common/swap.h" #include "core/hle/result.h" namespace Service::Account { constexpr size_t MAX_USERS = 8; constexpr size_t MAX_DATA = 128; constexpr u128 INVALID_UUID{{0, 0}}; struct UUID { // UUIDs which are 0 are considered invalid! u128 uuid = INVALID_UUID; UUID() = default; explicit UUID(const u128& id) : uuid{id} {} explicit UUID(const u64 lo, const u64 hi) : uuid{{lo, hi}} {} explicit operator bool() const { return uuid != INVALID_UUID; } bool operator==(const UUID& rhs) const { return uuid == rhs.uuid; } bool operator!=(const UUID& rhs) const { return !operator==(rhs); } // TODO(ogniK): Properly generate uuids based on RFC-4122 const UUID& Generate(); // Set the UUID to {0,0} to be considered an invalid user void Invalidate() { uuid = INVALID_UUID; } std::string Format() const { return fmt::format("0x{:016X}{:016X}", uuid[1], uuid[0]); } }; static_assert(sizeof(UUID) == 16, "UUID is an invalid size!"); using ProfileUsername = std::array; using ProfileData = std::array; using UserIDArray = std::array; /// This holds general information about a users profile. This is where we store all the information /// based on a specific user struct ProfileInfo { UUID user_uuid; ProfileUsername username; u64 creation_time; ProfileData data; // TODO(ognik): Work out what this is bool is_open; }; struct ProfileBase { UUID user_uuid; u64_le timestamp; ProfileUsername username; // Zero out all the fields to make the profile slot considered "Empty" void Invalidate() { user_uuid.Invalidate(); timestamp = 0; username.fill(0); } }; static_assert(sizeof(ProfileBase) == 0x38, "ProfileBase is an invalid size"); /// The profile manager is used for handling multiple user profiles at once. It keeps track of open /// users, all the accounts registered on the "system" as well as fetching individual "ProfileInfo" /// objects class ProfileManager { public: ProfileManager(); // TODO(ogniK): Load from system save ~ProfileManager(); ResultCode AddUser(const ProfileInfo& user); ResultCode CreateNewUser(UUID uuid, const ProfileUsername& username); ResultCode CreateNewUser(UUID uuid, const std::string& username); boost::optional GetUserIndex(const UUID& uuid) const; boost::optional GetUserIndex(const ProfileInfo& user) const; bool GetProfileBase(boost::optional index, ProfileBase& profile) const; bool GetProfileBase(UUID uuid, ProfileBase& profile) const; bool GetProfileBase(const ProfileInfo& user, ProfileBase& profile) const; bool GetProfileBaseAndData(boost::optional index, ProfileBase& profile, ProfileData& data) const; bool GetProfileBaseAndData(UUID uuid, ProfileBase& profile, ProfileData& data) const; bool GetProfileBaseAndData(const ProfileInfo& user, ProfileBase& profile, ProfileData& data) const; size_t GetUserCount() const; size_t GetOpenUserCount() const; bool UserExists(UUID uuid) const; void OpenUser(UUID uuid); void CloseUser(UUID uuid); UserIDArray GetOpenUsers() const; UserIDArray GetAllUsers() const; UUID GetLastOpenedUser() const; bool CanSystemRegisterUser() const; private: std::array profiles{}; size_t user_count = 0; boost::optional AddToProfiles(const ProfileInfo& profile); bool RemoveProfileAtIndex(size_t index); UUID last_opened_user{INVALID_UUID}; }; }; // namespace Service::Account