// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "core/core.h" #include "core/hle/service/audio/audio.h" #include "core/hle/service/audio/audio_controller.h" #include "core/hle/service/audio/audio_in_manager.h" #include "core/hle/service/audio/audio_out_manager.h" #include "core/hle/service/audio/audio_renderer_manager.h" #include "core/hle/service/audio/final_output_recorder_manager.h" #include "core/hle/service/audio/final_output_recorder_manager_for_applet.h" #include "core/hle/service/audio/hardware_opus_decoder_manager.h" #include "core/hle/service/server_manager.h" #include "core/hle/service/service.h" namespace Service::Audio { void LoopProcess(Core::System& system) { auto server_manager = std::make_unique(system); server_manager->RegisterNamedService("audctl", std::make_shared(system)); server_manager->RegisterNamedService("audin:u", std::make_shared(system)); server_manager->RegisterNamedService("audout:u", std::make_shared(system)); server_manager->RegisterNamedService( "audrec:a", std::make_shared(system)); server_manager->RegisterNamedService("audrec:u", std::make_shared(system)); server_manager->RegisterNamedService("audren:u", std::make_shared(system)); server_manager->RegisterNamedService("hwopus", std::make_shared(system)); ServerManager::RunServer(std::move(server_manager)); } } // namespace Service::Audio