// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "common/log.h" #include "core/mem_map.h" #include "core/hle/hle.h" #include "core/hle/service/gsp.h" #include "core/hw/lcd.h" //////////////////////////////////////////////////////////////////////////////////////////////////// // Namespace GSP_GPU namespace GSP_GPU { enum { REG_FRAMEBUFFER_1 = 0x00400468, REG_FRAMEBUFFER_2 = 0x00400494, }; /// Read a GSP GPU hardware register void ReadHWRegs(Service::Interface* self) { static const u32 framebuffer_1[] = {LCD::PADDR_VRAM_TOP_LEFT_FRAME1, LCD::PADDR_VRAM_TOP_RIGHT_FRAME1}; static const u32 framebuffer_2[] = {LCD::PADDR_VRAM_TOP_LEFT_FRAME2, LCD::PADDR_VRAM_TOP_RIGHT_FRAME2}; u32* cmd_buff = (u32*)HLE::GetPointer(HLE::CMD_BUFFER_ADDR + Service::kCommandHeaderOffset); u32 reg_addr = cmd_buff[1]; u32 size = cmd_buff[2]; u32* dst = (u32*)Memory::GetPointer(cmd_buff[0x41]); switch (reg_addr) { // NOTE: Calling SetFramebufferLocation here is a hack... Not sure the correct way yet to set // whether the framebuffers should be in VRAM or GSP heap, but from what I understand, if the // user application is reading from either of these registers, then its going to be in VRAM. // Top framebuffer 1 addresses case REG_FRAMEBUFFER_1: LCD::SetFramebufferLocation(LCD::FRAMEBUFFER_LOCATION_VRAM); memcpy(dst, framebuffer_1, size); break; // Top framebuffer 2 addresses case REG_FRAMEBUFFER_2: LCD::SetFramebufferLocation(LCD::FRAMEBUFFER_LOCATION_VRAM); memcpy(dst, framebuffer_2, size); break; default: ERROR_LOG(OSHLE, "GSP_GPU::ReadHWRegs unknown register read at address %08X", reg_addr); } } void RegisterInterruptRelayQueue(Service::Interface* self) { u32* cmd_buff = (u32*)HLE::GetPointer(HLE::CMD_BUFFER_ADDR + Service::kCommandHeaderOffset); u32 flags = cmd_buff[1]; u32 event_handle = cmd_buff[3]; // TODO(bunnei): Implement event handling cmd_buff[4] = self->NewHandle(); return; } const Interface::FunctionInfo FunctionTable[] = { {0x00010082, NULL, "WriteHWRegs"}, {0x00020084, NULL, "WriteHWRegsWithMask"}, {0x00030082, NULL, "WriteHWRegRepeat"}, {0x00040080, ReadHWRegs, "ReadHWRegs"}, {0x00050200, NULL, "SetBufferSwap"}, {0x00060082, NULL, "SetCommandList"}, {0x000700C2, NULL, "RequestDma"}, {0x00080082, NULL, "FlushDataCache"}, {0x00090082, NULL, "InvalidateDataCache"}, {0x000A0044, NULL, "RegisterInterruptEvents"}, {0x000B0040, NULL, "SetLcdForceBlack"}, {0x000C0000, NULL, "TriggerCmdReqQueue"}, {0x000D0140, NULL, "SetDisplayTransfer"}, {0x000E0180, NULL, "SetTextureCopy"}, {0x000F0200, NULL, "SetMemoryFill"}, {0x00100040, NULL, "SetAxiConfigQoSMode"}, {0x00110040, NULL, "SetPerfLogMode"}, {0x00120000, NULL, "GetPerfLog"}, {0x00130042, RegisterInterruptRelayQueue, "RegisterInterruptRelayQueue"}, {0x00140000, NULL, "UnregisterInterruptRelayQueue"}, {0x00150002, NULL, "TryAcquireRight"}, {0x00160042, NULL, "AcquireRight"}, {0x00170000, NULL, "ReleaseRight"}, {0x00180000, NULL, "ImportDisplayCaptureInfo"}, {0x00190000, NULL, "SaveVramSysArea"}, {0x001A0000, NULL, "RestoreVramSysArea"}, {0x001B0000, NULL, "ResetGpuCore"}, {0x001C0040, NULL, "SetLedForceOff"}, {0x001D0040, NULL, "SetTestCommand"}, {0x001E0080, NULL, "SetInternalPriorities"}, }; //////////////////////////////////////////////////////////////////////////////////////////////////// // Interface class Interface::Interface() { Register(FunctionTable, ARRAY_SIZE(FunctionTable)); } Interface::~Interface() { } } // namespace