// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "core/hle/service/mii/mii_util.h" #include "core/hle/service/mii/types/core_data.h" #include "core/hle/service/mii/types/raw_data.h" namespace Service::Mii { void CoreData::SetDefault() { data = {}; name = GetDefaultNickname(); } void CoreData::BuildRandom(Age age, Gender gender, Race race) { if (gender == Gender::All) { gender = MiiUtil::GetRandomValue(Gender::Maximum); } data.gender.Assign(gender); data.favorite_color.Assign(MiiUtil::GetRandomValue(11)); data.region_move.Assign(0); data.font_region.Assign(FontRegion::Standard); data.type.Assign(0); data.height.Assign(64); data.build.Assign(64); if (age == Age::All) { const auto temp{MiiUtil::GetRandomValue(10)}; if (temp >= 8) { age = Age::Old; } else if (temp >= 4) { age = Age::Normal; } else { age = Age::Young; } } if (race == Race::All) { const auto temp{MiiUtil::GetRandomValue(10)}; if (temp >= 8) { race = Race::Black; } else if (temp >= 4) { race = Race::White; } else { race = Race::Asian; } } u32 axis_y{}; if (gender == Gender::Female && age == Age::Young) { axis_y = MiiUtil::GetRandomValue(3); } const std::size_t index{3 * static_cast(age) + 9 * static_cast(gender) + static_cast(race)}; const auto& faceline_type_info{RawData::RandomMiiFaceline.at(index)}; const auto& faceline_color_info{RawData::RandomMiiFacelineColor.at( 3 * static_cast(gender) + static_cast(race))}; const auto& faceline_wrinkle_info{RawData::RandomMiiFacelineWrinkle.at(index)}; const auto& faceline_makeup_info{RawData::RandomMiiFacelineMakeup.at(index)}; const auto& hair_type_info{RawData::RandomMiiHairType.at(index)}; const auto& hair_color_info{RawData::RandomMiiHairColor.at(3 * static_cast(race) + static_cast(age))}; const auto& eye_type_info{RawData::RandomMiiEyeType.at(index)}; const auto& eye_color_info{RawData::RandomMiiEyeColor.at(static_cast(race))}; const auto& eyebrow_type_info{RawData::RandomMiiEyebrowType.at(index)}; const auto& nose_type_info{RawData::RandomMiiNoseType.at(index)}; const auto& mouth_type_info{RawData::RandomMiiMouthType.at(index)}; const auto& glasses_type_info{RawData::RandomMiiGlassType.at(static_cast(age))}; data.faceline_type.Assign( faceline_type_info .values[MiiUtil::GetRandomValue(faceline_type_info.values_count)]); data.faceline_color.Assign( faceline_color_info .values[MiiUtil::GetRandomValue(faceline_color_info.values_count)]); data.faceline_wrinkle.Assign( faceline_wrinkle_info .values[MiiUtil::GetRandomValue(faceline_wrinkle_info.values_count)]); data.faceline_makeup.Assign( faceline_makeup_info .values[MiiUtil::GetRandomValue(faceline_makeup_info.values_count)]); data.hair_type.Assign( hair_type_info.values[MiiUtil::GetRandomValue(hair_type_info.values_count)]); data.hair_color.Assign(RawData::GetHairColorFromVer3( hair_color_info .values[MiiUtil::GetRandomValue(hair_color_info.values_count)])); data.hair_flip.Assign(MiiUtil::GetRandomValue(HairFlip::Maximum)); data.eye_type.Assign( eye_type_info.values[MiiUtil::GetRandomValue(eye_type_info.values_count)]); const auto eye_rotate_1{gender != Gender::Male ? 4 : 2}; const auto eye_rotate_2{gender != Gender::Male ? 3 : 4}; const auto eye_rotate_offset{32 - RawData::EyeRotateLookup[eye_rotate_1] + eye_rotate_2}; const auto eye_rotate{32 - RawData::EyeRotateLookup[data.eye_type]}; data.eye_color.Assign(RawData::GetEyeColorFromVer3( eye_color_info.values[MiiUtil::GetRandomValue(eye_color_info.values_count)])); data.eye_scale.Assign(4); data.eye_aspect.Assign(3); data.eye_rotate.Assign(eye_rotate_offset - eye_rotate); data.eye_x.Assign(2); data.eye_y.Assign(axis_y + 12); data.eyebrow_type.Assign( eyebrow_type_info .values[MiiUtil::GetRandomValue(eyebrow_type_info.values_count)]); const auto eyebrow_rotate_1{race == Race::Asian ? 6 : 0}; const auto eyebrow_y{race == Race::Asian ? 9 : 10}; const auto eyebrow_rotate_offset{32 - RawData::EyebrowRotateLookup[eyebrow_rotate_1] + 6}; const auto eyebrow_rotate{ 32 - RawData::EyebrowRotateLookup[static_cast(data.eyebrow_type.Value())]}; data.eyebrow_color.Assign(data.hair_color); data.eyebrow_scale.Assign(4); data.eyebrow_aspect.Assign(3); data.eyebrow_rotate.Assign(eyebrow_rotate_offset - eyebrow_rotate); data.eyebrow_x.Assign(2); data.eyebrow_y.Assign(axis_y + eyebrow_y); const auto nose_scale{gender == Gender::Female ? 3 : 4}; data.nose_type.Assign( nose_type_info.values[MiiUtil::GetRandomValue(nose_type_info.values_count)]); data.nose_scale.Assign(nose_scale); data.nose_y.Assign(axis_y + 9); const auto mouth_color{gender == Gender::Female ? MiiUtil::GetRandomValue(4) : 0}; data.mouth_type.Assign( mouth_type_info.values[MiiUtil::GetRandomValue(mouth_type_info.values_count)]); data.mouth_color.Assign(RawData::GetMouthColorFromVer3(mouth_color)); data.mouth_scale.Assign(4); data.mouth_aspect.Assign(3); data.mouth_y.Assign(axis_y + 13); data.beard_color.Assign(data.hair_color); data.mustache_scale.Assign(4); if (gender == Gender::Male && age != Age::Young && MiiUtil::GetRandomValue(10) < 2) { const auto mustache_and_beard_flag{ MiiUtil::GetRandomValue(BeardAndMustacheFlag::All)}; auto beard_type{BeardType::None}; auto mustache_type{MustacheType::None}; if ((mustache_and_beard_flag & BeardAndMustacheFlag::Beard) == BeardAndMustacheFlag::Beard) { beard_type = MiiUtil::GetRandomValue(BeardType::Beard1, BeardType::Beard5); } if ((mustache_and_beard_flag & BeardAndMustacheFlag::Mustache) == BeardAndMustacheFlag::Mustache) { mustache_type = MiiUtil::GetRandomValue(MustacheType::Mustache1, MustacheType::Mustache5); } data.mustache_type.Assign(mustache_type); data.beard_type.Assign(beard_type); data.mustache_y.Assign(10); } else { data.mustache_type.Assign(MustacheType::None); data.beard_type.Assign(BeardType::None); data.mustache_y.Assign(axis_y + 10); } const auto glasses_type_start{MiiUtil::GetRandomValue(100)}; u8 glasses_type{}; while (glasses_type_start < glasses_type_info.values[glasses_type]) { if (++glasses_type >= glasses_type_info.values_count) { ASSERT(false); break; } } data.glasses_type.Assign(glasses_type); data.glasses_color.Assign(RawData::GetGlassColorFromVer3(0)); data.glasses_scale.Assign(4); data.glasses_y.Assign(axis_y + 10); data.mole_type.Assign(0); data.mole_scale.Assign(4); data.mole_x.Assign(2); data.mole_y.Assign(20); } u32 CoreData::IsValid() const { // TODO: Complete this return 0; } void CoreData::SetFontRegion(FontRegion value) { data.font_region.Assign(value); } void CoreData::SetFavoriteColor(u8 value) { data.favorite_color.Assign(value); } void CoreData::SetGender(Gender value) { data.gender.Assign(value); } void CoreData::SetHeight(u8 value) { data.height.Assign(value); } void CoreData::SetBuild(u8 value) { data.build.Assign(value); } void CoreData::SetType(u8 value) { data.type.Assign(value); } void CoreData::SetRegionMove(u8 value) { data.region_move.Assign(value); } void CoreData::SetFacelineType(u8 value) { data.faceline_type.Assign(value); } void CoreData::SetFacelineColor(u8 value) { data.faceline_color.Assign(value); } void CoreData::SetFacelineWrinkle(u8 value) { data.faceline_wrinkle.Assign(value); } void CoreData::SetFacelineMake(u8 value) { data.faceline_makeup.Assign(value); } void CoreData::SetHairType(u8 value) { data.hair_type.Assign(value); } void CoreData::SetHairColor(u8 value) { data.hair_color.Assign(value); } void CoreData::SetHairFlip(HairFlip value) { data.hair_flip.Assign(value); } void CoreData::SetEyeType(u8 value) { data.eye_type.Assign(value); } void CoreData::SetEyeColor(u8 value) { data.eye_color.Assign(value); } void CoreData::SetEyeScale(u8 value) { data.eye_scale.Assign(value); } void CoreData::SetEyeAspect(u8 value) { data.eye_aspect.Assign(value); } void CoreData::SetEyeRotate(u8 value) { data.eye_rotate.Assign(value); } void CoreData::SetEyeX(u8 value) { data.eye_x.Assign(value); } void CoreData::SetEyeY(u8 value) { data.eye_y.Assign(value); } void CoreData::SetEyebrowType(u8 value) { data.eyebrow_type.Assign(value); } void CoreData::SetEyebrowColor(u8 value) { data.eyebrow_color.Assign(value); } void CoreData::SetEyebrowScale(u8 value) { data.eyebrow_scale.Assign(value); } void CoreData::SetEyebrowAspect(u8 value) { data.eyebrow_aspect.Assign(value); } void CoreData::SetEyebrowRotate(u8 value) { data.eyebrow_rotate.Assign(value); } void CoreData::SetEyebrowX(u8 value) { data.eyebrow_x.Assign(value); } void CoreData::SetEyebrowY(u8 value) { data.eyebrow_y.Assign(value); } void CoreData::SetNoseType(u8 value) { data.nose_type.Assign(value); } void CoreData::SetNoseScale(u8 value) { data.nose_scale.Assign(value); } void CoreData::SetNoseY(u8 value) { data.nose_y.Assign(value); } void CoreData::SetMouthType(u8 value) { data.mouth_type.Assign(value); } void CoreData::SetMouthColor(u8 value) { data.mouth_color.Assign(value); } void CoreData::SetMouthScale(u8 value) { data.mouth_scale.Assign(value); } void CoreData::SetMouthAspect(u8 value) { data.mouth_aspect.Assign(value); } void CoreData::SetMouthY(u8 value) { data.mouth_y.Assign(value); } void CoreData::SetBeardColor(u8 value) { data.beard_color.Assign(value); } void CoreData::SetBeardType(BeardType value) { data.beard_type.Assign(value); } void CoreData::SetMustacheType(MustacheType value) { data.mustache_type.Assign(value); } void CoreData::SetMustacheScale(u8 value) { data.mustache_scale.Assign(value); } void CoreData::SetMustacheY(u8 value) { data.mustache_y.Assign(value); } void CoreData::SetGlassType(u8 value) { data.glasses_type.Assign(value); } void CoreData::SetGlassColor(u8 value) { data.glasses_color.Assign(value); } void CoreData::SetGlassScale(u8 value) { data.glasses_scale.Assign(value); } void CoreData::SetGlassY(u8 value) { data.glasses_y.Assign(value); } void CoreData::SetMoleType(u8 value) { data.mole_type.Assign(value); } void CoreData::SetMoleScale(u8 value) { data.mole_scale.Assign(value); } void CoreData::SetMoleX(u8 value) { data.mole_x.Assign(value); } void CoreData::SetMoleY(u8 value) { data.mole_y.Assign(value); } void CoreData::SetNickname(Nickname nickname) { name = nickname; } u8 CoreData::GetFontRegion() const { return static_cast(data.font_region.Value()); } u8 CoreData::GetFavoriteColor() const { return static_cast(data.favorite_color.Value()); } u8 CoreData::GetGender() const { return static_cast(data.gender.Value()); } u8 CoreData::GetHeight() const { return static_cast(data.height.Value()); } u8 CoreData::GetBuild() const { return static_cast(data.build.Value()); } u8 CoreData::GetType() const { return static_cast(data.type.Value()); } u8 CoreData::GetRegionMove() const { return static_cast(data.region_move.Value()); } u8 CoreData::GetFacelineType() const { return static_cast(data.faceline_type.Value()); } u8 CoreData::GetFacelineColor() const { return static_cast(data.faceline_color.Value()); } u8 CoreData::GetFacelineWrinkle() const { return static_cast(data.faceline_wrinkle.Value()); } u8 CoreData::GetFacelineMake() const { return static_cast(data.faceline_makeup.Value()); } u8 CoreData::GetHairType() const { return static_cast(data.hair_type.Value()); } u8 CoreData::GetHairColor() const { return static_cast(data.hair_color.Value()); } u8 CoreData::GetHairFlip() const { return static_cast(data.hair_flip.Value()); } u8 CoreData::GetEyeType() const { return static_cast(data.eye_type.Value()); } u8 CoreData::GetEyeColor() const { return static_cast(data.eye_color.Value()); } u8 CoreData::GetEyeScale() const { return static_cast(data.eye_scale.Value()); } u8 CoreData::GetEyeAspect() const { return static_cast(data.eye_aspect.Value()); } u8 CoreData::GetEyeRotate() const { return static_cast(data.eye_rotate.Value()); } u8 CoreData::GetEyeX() const { return static_cast(data.eye_x.Value()); } u8 CoreData::GetEyeY() const { return static_cast(data.eye_y.Value()); } u8 CoreData::GetEyebrowType() const { return static_cast(data.eyebrow_type.Value()); } u8 CoreData::GetEyebrowColor() const { return static_cast(data.eyebrow_color.Value()); } u8 CoreData::GetEyebrowScale() const { return static_cast(data.eyebrow_scale.Value()); } u8 CoreData::GetEyebrowAspect() const { return static_cast(data.eyebrow_aspect.Value()); } u8 CoreData::GetEyebrowRotate() const { return static_cast(data.eyebrow_rotate.Value()); } u8 CoreData::GetEyebrowX() const { return static_cast(data.eyebrow_x.Value()); } u8 CoreData::GetEyebrowY() const { return static_cast(data.eyebrow_y.Value()); } u8 CoreData::GetNoseType() const { return static_cast(data.nose_type.Value()); } u8 CoreData::GetNoseScale() const { return static_cast(data.nose_scale.Value()); } u8 CoreData::GetNoseY() const { return static_cast(data.nose_y.Value()); } u8 CoreData::GetMouthType() const { return static_cast(data.mouth_type.Value()); } u8 CoreData::GetMouthColor() const { return static_cast(data.mouth_color.Value()); } u8 CoreData::GetMouthScale() const { return static_cast(data.mouth_scale.Value()); } u8 CoreData::GetMouthAspect() const { return static_cast(data.mouth_aspect.Value()); } u8 CoreData::GetMouthY() const { return static_cast(data.mouth_y.Value()); } u8 CoreData::GetBeardColor() const { return static_cast(data.beard_color.Value()); } u8 CoreData::GetBeardType() const { return static_cast(data.beard_type.Value()); } u8 CoreData::GetMustacheType() const { return static_cast(data.mustache_type.Value()); } u8 CoreData::GetMustacheScale() const { return static_cast(data.mustache_scale.Value()); } u8 CoreData::GetMustacheY() const { return static_cast(data.mustache_y.Value()); } u8 CoreData::GetGlassType() const { return static_cast(data.glasses_type.Value()); } u8 CoreData::GetGlassColor() const { return static_cast(data.glasses_color.Value()); } u8 CoreData::GetGlassScale() const { return static_cast(data.glasses_scale.Value()); } u8 CoreData::GetGlassY() const { return static_cast(data.glasses_y.Value()); } u8 CoreData::GetMoleType() const { return static_cast(data.mole_type.Value()); } u8 CoreData::GetMoleScale() const { return static_cast(data.mole_scale.Value()); } u8 CoreData::GetMoleX() const { return static_cast(data.mole_x.Value()); } u8 CoreData::GetMoleY() const { return static_cast(data.mole_y.Value()); } Nickname CoreData::GetNickname() const { return name; } Nickname CoreData::GetDefaultNickname() const { return {u'n', u'o', u' ', u'n', u'a', u'm', u'e'}; } Nickname CoreData::GetInvalidNickname() const { return {u'?', u'?', u' ', u'?'}; } } // namespace Service::Mii