// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/assert.h" #include "common/logging/log.h" #include "core/core.h" #include "core/hle/kernel/readable_event.h" #include "core/hle/kernel/writable_event.h" #include "core/hle/service/nvdrv/devices/nvhost_ctrl.h" #include "video_core/gpu.h" namespace Service::Nvidia::Devices { nvhost_ctrl::nvhost_ctrl(EventsInterface& events_interface) : events_interface{events_interface} {} nvhost_ctrl::~nvhost_ctrl() = default; u32 nvhost_ctrl::ioctl(Ioctl command, const std::vector& input, std::vector& output) { LOG_DEBUG(Service_NVDRV, "called, command=0x{:08X}, input_size=0x{:X}, output_size=0x{:X}", command.raw, input.size(), output.size()); switch (static_cast(command.raw)) { case IoctlCommand::IocGetConfigCommand: return NvOsGetConfigU32(input, output); case IoctlCommand::IocCtrlEventWaitCommand: return IocCtrlEventWait(input, output, false); case IoctlCommand::IocCtrlEventWaitAsyncCommand: return IocCtrlEventWait(input, output, true); case IoctlCommand::IocCtrlEventRegisterCommand: return IocCtrlEventRegister(input, output); case IoctlCommand::IocCtrlEventUnregisterCommand: return IocCtrlEventUnregister(input, output); case IoctlCommand::IocCtrlEventSignalCommand: return IocCtrlEventSignal(input, output); } UNIMPLEMENTED_MSG("Unimplemented ioctl"); return 0; } u32 nvhost_ctrl::NvOsGetConfigU32(const std::vector& input, std::vector& output) { IocGetConfigParams params{}; std::memcpy(¶ms, input.data(), sizeof(params)); LOG_TRACE(Service_NVDRV, "called, setting={}!{}", params.domain_str.data(), params.param_str.data()); return 0x30006; // Returns error on production mode } u32 nvhost_ctrl::IocCtrlEventWait(const std::vector& input, std::vector& output, bool is_async) { IocCtrlEventWaitParams params{}; std::memcpy(¶ms, input.data(), sizeof(params)); LOG_DEBUG(Service_NVDRV, "syncpt_id={}, threshold={}, timeout={}, is_async={}", params.syncpt_id, params.threshold, params.timeout, is_async); if (params.syncpt_id >= MaxSyncPoints) { return NvResult::BadParameter; } auto& gpu = Core::System::GetInstance().GPU(); // This is mostly to take into account unimplemented features. As synced // gpu is always synced. if (!gpu.IsAsync()) { return NvResult::Success; } gpu.Guard(true); u32 current_syncpoint_value = gpu.GetSyncpointValue(params.syncpt_id); if (current_syncpoint_value >= params.threshold) { params.value = current_syncpoint_value; std::memcpy(output.data(), ¶ms, sizeof(params)); gpu.Guard(false); return NvResult::Success; } if (!is_async) { params.value = 0; } if (params.timeout == 0) { std::memcpy(output.data(), ¶ms, sizeof(params)); gpu.Guard(false); return NvResult::Timeout; } u32 event_id; if (is_async) { event_id = params.value & 0x00FF; if (event_id >= 64) { std::memcpy(output.data(), ¶ms, sizeof(params)); gpu.Guard(false); return NvResult::BadParameter; } } else { event_id = events_interface.GetFreeEvent(); } EventState status = events_interface.status[event_id]; if (event_id < MaxNvEvents || status == EventState::Free || status == EventState::Registered) { events_interface.SetEventStatus(event_id, EventState::Waiting); events_interface.assigned_syncpt[event_id] = params.syncpt_id; events_interface.assigned_value[event_id] = params.threshold; if (is_async) { params.value = params.syncpt_id << 4; } else { params.value = ((params.syncpt_id & 0xfff) << 16) | 0x10000000; } params.value |= event_id; events_interface.events[event_id].writable->Clear(); gpu.RegisterEvent(event_id, params.syncpt_id, params.threshold); std::memcpy(output.data(), ¶ms, sizeof(params)); gpu.Guard(false); return NvResult::Timeout; } std::memcpy(output.data(), ¶ms, sizeof(params)); gpu.Guard(false); return NvResult::BadParameter; } u32 nvhost_ctrl::IocCtrlEventRegister(const std::vector& input, std::vector& output) { IocCtrlEventRegisterParams params{}; std::memcpy(¶ms, input.data(), sizeof(params)); const u32 event_id = params.user_event_id & 0x00FF; if (event_id >= MaxNvEvents) { return NvResult::BadParameter; } if (events_interface.registered[event_id]) { return NvResult::BadParameter; } events_interface.RegisterEvent(event_id); events_interface.events[event_id].writable->Signal(); return NvResult::Success; } u32 nvhost_ctrl::IocCtrlEventUnregister(const std::vector& input, std::vector& output) { IocCtrlEventUnregisterParams params{}; std::memcpy(¶ms, input.data(), sizeof(params)); const u32 event_id = params.user_event_id & 0x00FF; if (event_id >= MaxNvEvents) { return NvResult::BadParameter; } if (!events_interface.registered[event_id]) { return NvResult::BadParameter; } events_interface.UnregisterEvent(event_id); return NvResult::Success; } u32 nvhost_ctrl::IocCtrlEventSignal(const std::vector& input, std::vector& output) { IocCtrlEventSignalParams params{}; std::memcpy(¶ms, input.data(), sizeof(params)); // TODO(Blinkhawk): This is normally called when an NvEvents timeout on WaitSynchronization // It is believed from RE to cancel the GPU Event. However, better research is required u32 event_id = params.user_event_id & 0x00FF; LOG_WARNING(Service_NVDRV, "(STUBBED) called, user_event_id: {:X}", event_id); if (event_id >= MaxNvEvents) { return NvResult::BadParameter; } if (events_interface.status[event_id] == EventState::Waiting) { auto& gpu = Core::System::GetInstance().GPU(); gpu.CancelEvent(event_id, events_interface.assigned_syncpt[event_id], events_interface.assigned_value[event_id]); events_interface.LiberateEvent(event_id); } return NvResult::Success; } } // namespace Service::Nvidia::Devices