// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2014 The Android Open Source Project // SPDX-License-Identifier: GPL-3.0-or-later // Parts of this implementation were based on: // https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferQueueConsumer.h #pragma once #include #include #include "common/common_types.h" #include "core/hle/service/nvflinger/buffer_queue_defs.h" #include "core/hle/service/nvflinger/status.h" namespace Service::Nvidia::NvCore { class NvMap; } // namespace Service::Nvidia::NvCore namespace Service::android { class BufferItem; class BufferQueueCore; class IConsumerListener; class BufferQueueConsumer final { public: explicit BufferQueueConsumer(std::shared_ptr core_, Service::Nvidia::NvCore::NvMap& nvmap_); ~BufferQueueConsumer(); Status AcquireBuffer(BufferItem* out_buffer, std::chrono::nanoseconds expected_present); Status ReleaseBuffer(s32 slot, u64 frame_number, const Fence& release_fence); Status Connect(std::shared_ptr consumer_listener, bool controlled_by_app); Status GetReleasedBuffers(u64* out_slot_mask); private: std::shared_ptr core; BufferQueueDefs::SlotsType& slots; Service::Nvidia::NvCore::NvMap& nvmap; }; } // namespace Service::android