// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/assert.h" #include "common/logging/log.h" #include "common/microprofile.h" #include "common/scope_exit.h" #include "core/core.h" #include "core/core_timing.h" #include "core/core_timing_util.h" #include "core/hardware_properties.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/readable_event.h" #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h" #include "core/hle/service/nvdrv/nvdrv.h" #include "core/hle/service/nvflinger/buffer_queue.h" #include "core/hle/service/nvflinger/nvflinger.h" #include "core/hle/service/vi/display/vi_display.h" #include "core/hle/service/vi/layer/vi_layer.h" #include "core/perf_stats.h" #include "core/settings.h" #include "video_core/renderer_base.h" namespace Service::NVFlinger { constexpr s64 frame_ticks = static_cast(Core::Hardware::BASE_CLOCK_RATE / 60); constexpr s64 frame_ticks_30fps = static_cast(Core::Hardware::BASE_CLOCK_RATE / 30); NVFlinger::NVFlinger(Core::System& system) : system(system) { displays.emplace_back(0, "Default", system); displays.emplace_back(1, "External", system); displays.emplace_back(2, "Edid", system); displays.emplace_back(3, "Internal", system); displays.emplace_back(4, "Null", system); // Schedule the screen composition events composition_event = Core::Timing::CreateEvent("ScreenComposition", [this](u64 userdata, s64 cycles_late) { Compose(); const auto ticks = Settings::values.force_30fps_mode ? frame_ticks_30fps : GetNextTicks(); this->system.CoreTiming().ScheduleEvent(std::max(0LL, ticks - cycles_late), composition_event); }); system.CoreTiming().ScheduleEvent(frame_ticks, composition_event); } NVFlinger::~NVFlinger() { system.CoreTiming().UnscheduleEvent(composition_event, 0); } void NVFlinger::SetNVDrvInstance(std::shared_ptr instance) { nvdrv = std::move(instance); } std::optional NVFlinger::OpenDisplay(std::string_view name) { LOG_DEBUG(Service, "Opening \"{}\" display", name); // TODO(Subv): Currently we only support the Default display. ASSERT(name == "Default"); const auto itr = std::find_if(displays.begin(), displays.end(), [&](const VI::Display& display) { return display.GetName() == name; }); if (itr == displays.end()) { return {}; } return itr->GetID(); } std::optional NVFlinger::CreateLayer(u64 display_id) { auto* const display = FindDisplay(display_id); if (display == nullptr) { return {}; } const u64 layer_id = next_layer_id++; const u32 buffer_queue_id = next_buffer_queue_id++; buffer_queues.emplace_back(system.Kernel(), buffer_queue_id, layer_id); display->CreateLayer(layer_id, buffer_queues.back()); return layer_id; } void NVFlinger::CloseLayer(u64 layer_id) { for (auto& display : displays) { display.CloseLayer(layer_id); } } std::optional NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) const { const auto* const layer = FindLayer(display_id, layer_id); if (layer == nullptr) { return {}; } return layer->GetBufferQueue().GetId(); } std::shared_ptr NVFlinger::FindVsyncEvent(u64 display_id) const { auto* const display = FindDisplay(display_id); if (display == nullptr) { return nullptr; } return display->GetVSyncEvent(); } BufferQueue& NVFlinger::FindBufferQueue(u32 id) { const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(), [id](const auto& queue) { return queue.GetId() == id; }); ASSERT(itr != buffer_queues.end()); return *itr; } const BufferQueue& NVFlinger::FindBufferQueue(u32 id) const { const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(), [id](const auto& queue) { return queue.GetId() == id; }); ASSERT(itr != buffer_queues.end()); return *itr; } VI::Display* NVFlinger::FindDisplay(u64 display_id) { const auto itr = std::find_if(displays.begin(), displays.end(), [&](const VI::Display& display) { return display.GetID() == display_id; }); if (itr == displays.end()) { return nullptr; } return &*itr; } const VI::Display* NVFlinger::FindDisplay(u64 display_id) const { const auto itr = std::find_if(displays.begin(), displays.end(), [&](const VI::Display& display) { return display.GetID() == display_id; }); if (itr == displays.end()) { return nullptr; } return &*itr; } VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) { auto* const display = FindDisplay(display_id); if (display == nullptr) { return nullptr; } return display->FindLayer(layer_id); } const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const { const auto* const display = FindDisplay(display_id); if (display == nullptr) { return nullptr; } return display->FindLayer(layer_id); } void NVFlinger::Compose() { for (auto& display : displays) { // Trigger vsync for this display at the end of drawing SCOPE_EXIT({ display.SignalVSyncEvent(); }); // Don't do anything for displays without layers. if (!display.HasLayers()) continue; // TODO(Subv): Support more than 1 layer. VI::Layer& layer = display.GetLayer(0); auto& buffer_queue = layer.GetBufferQueue(); // Search for a queued buffer and acquire it auto buffer = buffer_queue.AcquireBuffer(); if (!buffer) { continue; } const auto& igbp_buffer = buffer->get().igbp_buffer; auto& gpu = system.GPU(); const auto& multi_fence = buffer->get().multi_fence; for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) { const auto& fence = multi_fence.fences[fence_id]; gpu.WaitFence(fence.id, fence.value); } MicroProfileFlip(); // Now send the buffer to the GPU for drawing. // TODO(Subv): Support more than just disp0. The display device selection is probably based // on which display we're drawing (Default, Internal, External, etc) auto nvdisp = nvdrv->GetDevice("/dev/nvdisp_disp0"); ASSERT(nvdisp); nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format, igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer->get().transform, buffer->get().crop_rect); swap_interval = buffer->get().swap_interval; buffer_queue.ReleaseBuffer(buffer->get().slot); } } s64 NVFlinger::GetNextTicks() const { constexpr s64 max_hertz = 120LL; return (Core::Hardware::BASE_CLOCK_RATE * (1LL << swap_interval)) / max_hertz; } } // namespace Service::NVFlinger