// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "core/hle/service/cmif_serialization.h" #include "core/hle/service/psc/time/power_state_service.h" namespace Service::PSC::Time { IPowerStateRequestHandler::IPowerStateRequestHandler( Core::System& system_, PowerStateRequestManager& power_state_request_manager) : ServiceFramework{system_, "time:p"}, m_system{system}, m_power_state_request_manager{ power_state_request_manager} { // clang-format off static const FunctionInfo functions[] = { {0, D<&IPowerStateRequestHandler::GetPowerStateRequestEventReadableHandle>, "GetPowerStateRequestEventReadableHandle"}, {1, D<&IPowerStateRequestHandler::GetAndClearPowerStateRequest>, "GetAndClearPowerStateRequest"}, }; // clang-format on RegisterHandlers(functions); } Result IPowerStateRequestHandler::GetPowerStateRequestEventReadableHandle( OutCopyHandle out_event) { LOG_DEBUG(Service_Time, "called."); *out_event = &m_power_state_request_manager.GetReadableEvent(); R_SUCCEED(); } Result IPowerStateRequestHandler::GetAndClearPowerStateRequest(Out out_cleared, Out out_priority) { LOG_DEBUG(Service_Time, "called."); u32 priority{}; auto cleared = m_power_state_request_manager.GetAndClearPowerStateRequest(priority); *out_cleared = cleared; if (cleared) { *out_priority = priority; } R_SUCCEED(); } } // namespace Service::PSC::Time