// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "core/hle/service/service.h" #include "core/hle/service/set/settings_types.h" namespace Core { class System; } namespace Service::Set { LanguageCode GetLanguageCodeFromIndex(std::size_t idx); class ISettingsServer final : public ServiceFramework { public: explicit ISettingsServer(Core::System& system_); ~ISettingsServer() override; private: void GetLanguageCode(HLERequestContext& ctx); void GetAvailableLanguageCodes(HLERequestContext& ctx); void MakeLanguageCode(HLERequestContext& ctx); void GetAvailableLanguageCodes2(HLERequestContext& ctx); void GetAvailableLanguageCodeCount(HLERequestContext& ctx); void GetAvailableLanguageCodeCount2(HLERequestContext& ctx); void GetQuestFlag(HLERequestContext& ctx); void GetRegionCode(HLERequestContext& ctx); void GetKeyCodeMap(HLERequestContext& ctx); void GetKeyCodeMap2(HLERequestContext& ctx); void GetDeviceNickName(HLERequestContext& ctx); }; } // namespace Service::Set