// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include "common/settings.h" #include "common/time_zone.h" #include "core/hle/service/time/ephemeral_network_system_clock_context_writer.h" #include "core/hle/service/time/ephemeral_network_system_clock_core.h" #include "core/hle/service/time/local_system_clock_context_writer.h" #include "core/hle/service/time/network_system_clock_context_writer.h" #include "core/hle/service/time/tick_based_steady_clock_core.h" #include "core/hle/service/time/time_manager.h" namespace Service::Time { namespace { constexpr Clock::TimeSpanType standard_network_clock_accuracy{0x0009356907420000ULL}; s64 GetSecondsSinceEpoch() { const auto time_since_epoch = std::chrono::system_clock::now().time_since_epoch(); return std::chrono::duration_cast(time_since_epoch).count() + Settings::values.custom_rtc_differential; } s64 GetExternalRtcValue() { return GetSecondsSinceEpoch() + TimeManager::GetExternalTimeZoneOffset(); } } // Anonymous namespace struct TimeManager::Impl final { explicit Impl(Core::System& system) : shared_memory{system}, standard_local_system_clock_core{standard_steady_clock_core}, standard_network_system_clock_core{standard_steady_clock_core}, standard_user_system_clock_core{standard_local_system_clock_core, standard_network_system_clock_core, system}, ephemeral_network_system_clock_core{tick_based_steady_clock_core}, local_system_clock_context_writer{ std::make_shared(shared_memory)}, network_system_clock_context_writer{ std::make_shared(shared_memory)}, ephemeral_network_system_clock_context_writer{ std::make_shared()}, time_zone_content_manager{system} { const auto system_time{Clock::TimeSpanType::FromSeconds(GetExternalRtcValue())}; SetupStandardSteadyClock(system, Common::UUID::MakeRandom(), system_time, {}, {}); SetupStandardLocalSystemClock(system, {}, system_time.ToSeconds()); Clock::SystemClockContext clock_context{}; standard_local_system_clock_core.GetClockContext(system, clock_context); SetupStandardNetworkSystemClock(clock_context, standard_network_clock_accuracy); SetupStandardUserSystemClock(system, {}, Clock::SteadyClockTimePoint::GetRandom()); SetupEphemeralNetworkSystemClock(); } ~Impl() = default; Clock::StandardSteadyClockCore& GetStandardSteadyClockCore() { return standard_steady_clock_core; } const Clock::StandardSteadyClockCore& GetStandardSteadyClockCore() const { return standard_steady_clock_core; } Clock::StandardLocalSystemClockCore& GetStandardLocalSystemClockCore() { return standard_local_system_clock_core; } const Clock::StandardLocalSystemClockCore& GetStandardLocalSystemClockCore() const { return standard_local_system_clock_core; } Clock::StandardNetworkSystemClockCore& GetStandardNetworkSystemClockCore() { return standard_network_system_clock_core; } const Clock::StandardNetworkSystemClockCore& GetStandardNetworkSystemClockCore() const { return standard_network_system_clock_core; } Clock::StandardUserSystemClockCore& GetStandardUserSystemClockCore() { return standard_user_system_clock_core; } const Clock::StandardUserSystemClockCore& GetStandardUserSystemClockCore() const { return standard_user_system_clock_core; } TimeZone::TimeZoneContentManager& GetTimeZoneContentManager() { return time_zone_content_manager; } const TimeZone::TimeZoneContentManager& GetTimeZoneContentManager() const { return time_zone_content_manager; } SharedMemory& GetSharedMemory() { return shared_memory; } const SharedMemory& GetSharedMemory() const { return shared_memory; } void SetupTimeZoneManager(std::string location_name, Clock::SteadyClockTimePoint time_zone_updated_time_point, std::size_t total_location_name_count, u128 time_zone_rule_version, FileSys::VirtualFile& vfs_file) { if (time_zone_content_manager.GetTimeZoneManager().SetDeviceLocationNameWithTimeZoneRule( location_name, vfs_file) != ResultSuccess) { ASSERT(false); return; } time_zone_content_manager.GetTimeZoneManager().SetUpdatedTime(time_zone_updated_time_point); time_zone_content_manager.GetTimeZoneManager().SetTotalLocationNameCount( total_location_name_count); time_zone_content_manager.GetTimeZoneManager().SetTimeZoneRuleVersion( time_zone_rule_version); time_zone_content_manager.GetTimeZoneManager().MarkAsInitialized(); } static s64 GetExternalTimeZoneOffset() { // With "auto" timezone setting, we use the external system's timezone offset if (Settings::GetTimeZoneString() == "auto") { return Common::TimeZone::GetCurrentOffsetSeconds().count(); } return 0; } void SetupStandardSteadyClock(Core::System& system_, Common::UUID clock_source_id, Clock::TimeSpanType setup_value, Clock::TimeSpanType internal_offset, bool is_rtc_reset_detected) { standard_steady_clock_core.SetClockSourceId(clock_source_id); standard_steady_clock_core.SetSetupValue(setup_value); standard_steady_clock_core.SetInternalOffset(internal_offset); standard_steady_clock_core.MarkAsInitialized(); const auto current_time_point{standard_steady_clock_core.GetCurrentRawTimePoint(system_)}; shared_memory.SetupStandardSteadyClock(clock_source_id, current_time_point); } void SetupStandardLocalSystemClock(Core::System& system_, Clock::SystemClockContext clock_context, s64 posix_time) { standard_local_system_clock_core.SetUpdateCallbackInstance( local_system_clock_context_writer); const auto current_time_point{ standard_local_system_clock_core.GetSteadyClockCore().GetCurrentTimePoint(system_)}; if (current_time_point.clock_source_id == clock_context.steady_time_point.clock_source_id) { standard_local_system_clock_core.SetSystemClockContext(clock_context); } else { if (standard_local_system_clock_core.SetCurrentTime(system_, posix_time) != ResultSuccess) { ASSERT(false); return; } } standard_local_system_clock_core.MarkAsInitialized(); } void SetupStandardNetworkSystemClock(Clock::SystemClockContext clock_context, Clock::TimeSpanType sufficient_accuracy) { standard_network_system_clock_core.SetUpdateCallbackInstance( network_system_clock_context_writer); if (standard_network_system_clock_core.SetSystemClockContext(clock_context) != ResultSuccess) { ASSERT(false); return; } standard_network_system_clock_core.SetStandardNetworkClockSufficientAccuracy( sufficient_accuracy); standard_network_system_clock_core.MarkAsInitialized(); } void SetupStandardUserSystemClock(Core::System& system_, bool is_automatic_correction_enabled, Clock::SteadyClockTimePoint steady_clock_time_point) { if (standard_user_system_clock_core.SetAutomaticCorrectionEnabled( system_, is_automatic_correction_enabled) != ResultSuccess) { ASSERT(false); return; } standard_user_system_clock_core.SetAutomaticCorrectionUpdatedTime(steady_clock_time_point); standard_user_system_clock_core.MarkAsInitialized(); shared_memory.SetAutomaticCorrectionEnabled(is_automatic_correction_enabled); } void SetupEphemeralNetworkSystemClock() { ephemeral_network_system_clock_core.SetUpdateCallbackInstance( ephemeral_network_system_clock_context_writer); ephemeral_network_system_clock_core.MarkAsInitialized(); } void UpdateLocalSystemClockTime(Core::System& system_, s64 posix_time) { const auto timespan{Clock::TimeSpanType::FromSeconds(posix_time)}; if (GetStandardLocalSystemClockCore() .SetCurrentTime(system_, timespan.ToSeconds()) .IsError()) { ASSERT(false); return; } } SharedMemory shared_memory; Clock::StandardSteadyClockCore standard_steady_clock_core; Clock::TickBasedSteadyClockCore tick_based_steady_clock_core; Clock::StandardLocalSystemClockCore standard_local_system_clock_core; Clock::StandardNetworkSystemClockCore standard_network_system_clock_core; Clock::StandardUserSystemClockCore standard_user_system_clock_core; Clock::EphemeralNetworkSystemClockCore ephemeral_network_system_clock_core; std::shared_ptr local_system_clock_context_writer; std::shared_ptr network_system_clock_context_writer; std::shared_ptr ephemeral_network_system_clock_context_writer; TimeZone::TimeZoneContentManager time_zone_content_manager; }; TimeManager::TimeManager(Core::System& system_) : system{system_} {} TimeManager::~TimeManager() = default; void TimeManager::Initialize() { impl = std::make_unique(system); // Time zones can only be initialized after impl is valid impl->time_zone_content_manager.Initialize(*this); } Clock::StandardSteadyClockCore& TimeManager::GetStandardSteadyClockCore() { return impl->standard_steady_clock_core; } const Clock::StandardSteadyClockCore& TimeManager::GetStandardSteadyClockCore() const { return impl->standard_steady_clock_core; } Clock::StandardLocalSystemClockCore& TimeManager::GetStandardLocalSystemClockCore() { return impl->standard_local_system_clock_core; } const Clock::StandardLocalSystemClockCore& TimeManager::GetStandardLocalSystemClockCore() const { return impl->standard_local_system_clock_core; } Clock::StandardNetworkSystemClockCore& TimeManager::GetStandardNetworkSystemClockCore() { return impl->standard_network_system_clock_core; } const Clock::StandardNetworkSystemClockCore& TimeManager::GetStandardNetworkSystemClockCore() const { return impl->standard_network_system_clock_core; } Clock::StandardUserSystemClockCore& TimeManager::GetStandardUserSystemClockCore() { return impl->standard_user_system_clock_core; } const Clock::StandardUserSystemClockCore& TimeManager::GetStandardUserSystemClockCore() const { return impl->standard_user_system_clock_core; } TimeZone::TimeZoneContentManager& TimeManager::GetTimeZoneContentManager() { return impl->time_zone_content_manager; } const TimeZone::TimeZoneContentManager& TimeManager::GetTimeZoneContentManager() const { return impl->time_zone_content_manager; } SharedMemory& TimeManager::GetSharedMemory() { return impl->shared_memory; } const SharedMemory& TimeManager::GetSharedMemory() const { return impl->shared_memory; } void TimeManager::Shutdown() { impl.reset(); } void TimeManager::UpdateLocalSystemClockTime(s64 posix_time) { impl->UpdateLocalSystemClockTime(system, posix_time); } void TimeManager::SetupTimeZoneManager(std::string location_name, Clock::SteadyClockTimePoint time_zone_updated_time_point, std::size_t total_location_name_count, u128 time_zone_rule_version, FileSys::VirtualFile& vfs_file) { impl->SetupTimeZoneManager(location_name, time_zone_updated_time_point, total_location_name_count, time_zone_rule_version, vfs_file); } /*static*/ s64 TimeManager::GetExternalTimeZoneOffset() { // With "auto" timezone setting, we use the external system's timezone offset if (Settings::GetTimeZoneString() == "auto") { return Common::TimeZone::GetCurrentOffsetSeconds().count(); } return 0; } } // namespace Service::Time