// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/settings.h" #include "core/hle/service/ipc_helpers.h" #include "core/hle/service/nvnflinger/fb_share_buffer_manager.h" #include "core/hle/service/vi/system_display_service.h" #include "core/hle/service/vi/vi_types.h" namespace Service::VI { ISystemDisplayService::ISystemDisplayService(Core::System& system_, Nvnflinger::Nvnflinger& nvnflinger_) : ServiceFramework{system_, "ISystemDisplayService"}, nvnflinger{nvnflinger_} { // clang-format off static const FunctionInfo functions[] = { {1200, nullptr, "GetZOrderCountMin"}, {1202, nullptr, "GetZOrderCountMax"}, {1203, nullptr, "GetDisplayLogicalResolution"}, {1204, nullptr, "SetDisplayMagnification"}, {2201, nullptr, "SetLayerPosition"}, {2203, nullptr, "SetLayerSize"}, {2204, nullptr, "GetLayerZ"}, {2205, &ISystemDisplayService::SetLayerZ, "SetLayerZ"}, {2207, &ISystemDisplayService::SetLayerVisibility, "SetLayerVisibility"}, {2209, nullptr, "SetLayerAlpha"}, {2210, nullptr, "SetLayerPositionAndSize"}, {2312, nullptr, "CreateStrayLayer"}, {2400, nullptr, "OpenIndirectLayer"}, {2401, nullptr, "CloseIndirectLayer"}, {2402, nullptr, "FlipIndirectLayer"}, {3000, nullptr, "ListDisplayModes"}, {3001, nullptr, "ListDisplayRgbRanges"}, {3002, nullptr, "ListDisplayContentTypes"}, {3200, &ISystemDisplayService::GetDisplayMode, "GetDisplayMode"}, {3201, nullptr, "SetDisplayMode"}, {3202, nullptr, "GetDisplayUnderscan"}, {3203, nullptr, "SetDisplayUnderscan"}, {3204, nullptr, "GetDisplayContentType"}, {3205, nullptr, "SetDisplayContentType"}, {3206, nullptr, "GetDisplayRgbRange"}, {3207, nullptr, "SetDisplayRgbRange"}, {3208, nullptr, "GetDisplayCmuMode"}, {3209, nullptr, "SetDisplayCmuMode"}, {3210, nullptr, "GetDisplayContrastRatio"}, {3211, nullptr, "SetDisplayContrastRatio"}, {3214, nullptr, "GetDisplayGamma"}, {3215, nullptr, "SetDisplayGamma"}, {3216, nullptr, "GetDisplayCmuLuma"}, {3217, nullptr, "SetDisplayCmuLuma"}, {3218, nullptr, "SetDisplayCrcMode"}, {6013, nullptr, "GetLayerPresentationSubmissionTimestamps"}, {8225, &ISystemDisplayService::GetSharedBufferMemoryHandleId, "GetSharedBufferMemoryHandleId"}, {8250, &ISystemDisplayService::OpenSharedLayer, "OpenSharedLayer"}, {8251, nullptr, "CloseSharedLayer"}, {8252, &ISystemDisplayService::ConnectSharedLayer, "ConnectSharedLayer"}, {8253, nullptr, "DisconnectSharedLayer"}, {8254, &ISystemDisplayService::AcquireSharedFrameBuffer, "AcquireSharedFrameBuffer"}, {8255, &ISystemDisplayService::PresentSharedFrameBuffer, "PresentSharedFrameBuffer"}, {8256, &ISystemDisplayService::GetSharedFrameBufferAcquirableEvent, "GetSharedFrameBufferAcquirableEvent"}, {8257, nullptr, "FillSharedFrameBufferColor"}, {8258, nullptr, "CancelSharedFrameBuffer"}, {9000, nullptr, "GetDp2hdmiController"}, }; // clang-format on RegisterHandlers(functions); } ISystemDisplayService::~ISystemDisplayService() = default; void ISystemDisplayService::GetSharedBufferMemoryHandleId(HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const u64 buffer_id = rp.PopRaw(); const u64 aruid = ctx.GetPID(); LOG_INFO(Service_VI, "called. buffer_id={:#x}, aruid={:#x}", buffer_id, aruid); struct OutputParameters { s32 nvmap_handle; u64 size; }; OutputParameters out{}; Nvnflinger::SharedMemoryPoolLayout layout{}; const auto result = nvnflinger.GetSystemBufferManager().GetSharedBufferMemoryHandleId( &out.size, &out.nvmap_handle, &layout, buffer_id, aruid); ctx.WriteBuffer(&layout, sizeof(layout)); IPC::ResponseBuilder rb{ctx, 6}; rb.Push(result); rb.PushRaw(out); } void ISystemDisplayService::OpenSharedLayer(HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const u64 layer_id = rp.PopRaw(); LOG_INFO(Service_VI, "(STUBBED) called. layer_id={:#x}", layer_id); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); } void ISystemDisplayService::ConnectSharedLayer(HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const u64 layer_id = rp.PopRaw(); LOG_INFO(Service_VI, "(STUBBED) called. layer_id={:#x}", layer_id); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); } void ISystemDisplayService::GetSharedFrameBufferAcquirableEvent(HLERequestContext& ctx) { LOG_DEBUG(Service_VI, "called"); IPC::RequestParser rp{ctx}; const u64 layer_id = rp.PopRaw(); Kernel::KReadableEvent* event{}; const auto result = nvnflinger.GetSystemBufferManager().GetSharedFrameBufferAcquirableEvent(&event, layer_id); IPC::ResponseBuilder rb{ctx, 2, 1}; rb.Push(result); rb.PushCopyObjects(event); } void ISystemDisplayService::AcquireSharedFrameBuffer(HLERequestContext& ctx) { LOG_DEBUG(Service_VI, "called"); IPC::RequestParser rp{ctx}; const u64 layer_id = rp.PopRaw(); struct OutputParameters { android::Fence fence; std::array slots; s64 target_slot; }; static_assert(sizeof(OutputParameters) == 0x40, "OutputParameters has wrong size"); OutputParameters out{}; const auto result = nvnflinger.GetSystemBufferManager().AcquireSharedFrameBuffer( &out.fence, out.slots, &out.target_slot, layer_id); IPC::ResponseBuilder rb{ctx, 18}; rb.Push(result); rb.PushRaw(out); } void ISystemDisplayService::PresentSharedFrameBuffer(HLERequestContext& ctx) { LOG_DEBUG(Service_VI, "called"); struct InputParameters { android::Fence fence; Common::Rectangle crop_region; u32 window_transform; s32 swap_interval; u64 layer_id; s64 surface_id; }; static_assert(sizeof(InputParameters) == 0x50, "InputParameters has wrong size"); IPC::RequestParser rp{ctx}; auto input = rp.PopRaw(); const auto result = nvnflinger.GetSystemBufferManager().PresentSharedFrameBuffer( input.fence, input.crop_region, input.window_transform, input.swap_interval, input.layer_id, input.surface_id); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(result); } void ISystemDisplayService::SetLayerZ(HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const u64 layer_id = rp.Pop(); const u64 z_value = rp.Pop(); LOG_WARNING(Service_VI, "(STUBBED) called. layer_id=0x{:016X}, z_value=0x{:016X}", layer_id, z_value); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); } // This function currently does nothing but return a success error code in // the vi library itself, so do the same thing, but log out the passed in values. void ISystemDisplayService::SetLayerVisibility(HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const u64 layer_id = rp.Pop(); const bool visibility = rp.Pop(); LOG_DEBUG(Service_VI, "called, layer_id=0x{:08X}, visibility={}", layer_id, visibility); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); } void ISystemDisplayService::GetDisplayMode(HLERequestContext& ctx) { LOG_WARNING(Service_VI, "(STUBBED) called"); IPC::ResponseBuilder rb{ctx, 6}; rb.Push(ResultSuccess); if (Settings::IsDockedMode()) { rb.Push(static_cast(DisplayResolution::DockedWidth)); rb.Push(static_cast(DisplayResolution::DockedHeight)); } else { rb.Push(static_cast(DisplayResolution::UndockedWidth)); rb.Push(static_cast(DisplayResolution::UndockedHeight)); } rb.PushRaw(60.0f); // This wouldn't seem to be correct for 30 fps games. rb.Push(0); } } // namespace Service::VI