// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "common/common_types.h" #include "core/file_sys/control_metadata.h" #include "core/hle/kernel/kernel.h" #include "core/loader/linker.h" #include "core/loader/loader.h" namespace Loader { struct AssetHeader; /// Loads an NRO file class AppLoader_NRO final : public AppLoader, Linker { public: AppLoader_NRO(FileSys::VirtualFile file); /** * Returns the type of the file * @param file std::shared_ptr open file * @return FileType found, or FileType::Error if this loader doesn't know it */ static FileType IdentifyType(const FileSys::VirtualFile& file); FileType GetFileType() override { return IdentifyType(file); } ResultStatus Load(Kernel::SharedPtr& process) override; ResultStatus ReadIcon(std::vector& buffer) override; ResultStatus ReadProgramId(u64& out_program_id) override; ResultStatus ReadRomFS(FileSys::VirtualFile& dir) override; ResultStatus ReadTitle(std::string& title) override; private: bool LoadNro(FileSys::VirtualFile file, VAddr load_base); std::vector icon_data; std::unique_ptr nacp; FileSys::VirtualFile romfs; }; } // namespace Loader