// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/file_util.h" #include "core/core.h" #include "core/gdbstub/gdbstub.h" #include "core/hle/service/hid/hid.h" #include "core/settings.h" #include "video_core/renderer_base.h" namespace Settings { namespace NativeButton { const std::array mapping = {{ "button_a", "button_b", "button_x", "button_y", "button_lstick", "button_rstick", "button_l", "button_r", "button_zl", "button_zr", "button_plus", "button_minus", "button_dleft", "button_dup", "button_dright", "button_ddown", "button_lstick_left", "button_lstick_up", "button_lstick_right", "button_lstick_down", "button_rstick_left", "button_rstick_up", "button_rstick_right", "button_rstick_down", "button_sl", "button_sr", "button_home", "button_screenshot", }}; } namespace NativeAnalog { const std::array mapping = {{ "lstick", "rstick", }}; } namespace NativeMouseButton { const std::array mapping = {{ "left", "right", "middle", "forward", "back", }}; } Values values = {}; std::string GetTimeZoneString() { static constexpr std::array timezones{{ "auto", "default", "CET", "CST6CDT", "Cuba", "EET", "Egypt", "Eire", "EST", "EST5EDT", "GB", "GB-Eire", "GMT", "GMT+0", "GMT-0", "GMT0", "Greenwich", "Hongkong", "HST", "Iceland", "Iran", "Israel", "Jamaica", "Japan", "Kwajalein", "Libya", "MET", "MST", "MST7MDT", "Navajo", "NZ", "NZ-CHAT", "Poland", "Portugal", "PRC", "PST8PDT", "ROC", "ROK", "Singapore", "Turkey", "UCT", "Universal", "UTC", "W-SU", "WET", "Zulu", }}; ASSERT(Settings::values.time_zone_index < timezones.size()); return timezones[Settings::values.time_zone_index]; } void Apply() { GDBStub::SetServerPort(values.gdbstub_port); GDBStub::ToggleServer(values.use_gdbstub); auto& system_instance = Core::System::GetInstance(); if (system_instance.IsPoweredOn()) { system_instance.Renderer().RefreshBaseSettings(); } Service::HID::ReloadInputDevices(); } template void LogSetting(const std::string& name, const T& value) { LOG_INFO(Config, "{}: {}", name, value); } void LogSettings() { LOG_INFO(Config, "yuzu Configuration:"); LogSetting("System_UseDockedMode", Settings::values.use_docked_mode); LogSetting("System_RngSeed", Settings::values.rng_seed.value_or(0)); LogSetting("System_CurrentUser", Settings::values.current_user); LogSetting("System_LanguageIndex", Settings::values.language_index); LogSetting("System_RegionIndex", Settings::values.region_index); LogSetting("System_TimeZoneIndex", Settings::values.time_zone_index); LogSetting("Core_UseMultiCore", Settings::values.use_multi_core); LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit); LogSetting("Renderer_FrameLimit", Settings::values.frame_limit); LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache); LogSetting("Renderer_GPUAccuracyLevel", Settings::values.gpu_accuracy); LogSetting("Renderer_UseAsynchronousGpuEmulation", Settings::values.use_asynchronous_gpu_emulation); LogSetting("Renderer_UseVsync", Settings::values.use_vsync); LogSetting("Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders); LogSetting("Renderer_AnisotropicFilteringLevel", Settings::values.max_anisotropy); LogSetting("Audio_OutputEngine", Settings::values.sink_id); LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching); LogSetting("Audio_OutputDevice", Settings::values.audio_device_id); LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd); LogSetting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)); LogSetting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)); LogSetting("Debugging_UseGdbstub", Settings::values.use_gdbstub); LogSetting("Debugging_GdbstubPort", Settings::values.gdbstub_port); LogSetting("Debugging_ProgramArgs", Settings::values.program_args); LogSetting("Services_BCATBackend", Settings::values.bcat_backend); LogSetting("Services_BCATBoxcatLocal", Settings::values.bcat_boxcat_local); } float Volume() { if (values.audio_muted) { return 0.0f; } return values.volume; } bool IsGPULevelExtreme() { return values.gpu_accuracy == GPUAccuracy::Extreme; } bool IsGPULevelHigh() { return values.gpu_accuracy == GPUAccuracy::Extreme || values.gpu_accuracy == GPUAccuracy::High; } } // namespace Settings