// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include #include #include "common/common_types.h" namespace Core::Timing { class CoreTiming; struct EventType; } // namespace Core::Timing namespace Core::Memory { class Memory; } namespace Tools { /** * This class allows the user to prevent an application from writing new values to certain memory * locations. This has a variety of uses when attempting to reverse a game. * * One example could be a cheat to prevent Mario from taking damage in SMO. One could freeze the * memory address that the game uses to store Mario's health so when he takes damage (and the game * tries to write the new health value to memory), the value won't change. */ class Freezer { public: struct Entry { VAddr address; u32 width; u64 value; }; explicit Freezer(Core::Timing::CoreTiming& core_timing_, Core::Memory::Memory& memory_); ~Freezer(); // Enables or disables the entire memory freezer. void SetActive(bool is_active); // Returns whether or not the freezer is active. bool IsActive() const; // Removes all entries from the freezer. void Clear(); // Freezes a value to its current memory address. The value the memory is kept at will be the // value that is read during this function. Width can be 1, 2, 4, or 8 (in bytes). u64 Freeze(VAddr address, u32 width); // Unfreezes the memory value at address. If the address isn't frozen, this is a no-op. void Unfreeze(VAddr address); // Returns whether or not the address is frozen. bool IsFrozen(VAddr address) const; // Sets the value that address should be frozen to. This doesn't change the width set by using // Freeze(). If the value isn't frozen, this will not freeze it and is thus a no-op. void SetFrozenValue(VAddr address, u64 value); // Returns the entry corresponding to the address if the address is frozen, otherwise // std::nullopt. std::optional GetEntry(VAddr address) const; // Returns all the entries in the freezer, an empty vector means nothing is frozen. std::vector GetEntries() const; private: using Entries = std::vector; Entries::iterator FindEntry(VAddr address); Entries::const_iterator FindEntry(VAddr address) const; void FrameCallback(std::uintptr_t user_data, std::chrono::nanoseconds ns_late); void FillEntryReads(); std::atomic_bool active{false}; mutable std::mutex entries_mutex; Entries entries; std::shared_ptr event; Core::Timing::CoreTiming& core_timing; Core::Memory::Memory& memory; }; } // namespace Tools