// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "common/settings.h" #define SI_NO_CONVERSION #include #include // Workaround for conflicting definition in libloaderapi.h caused by SimpleIni #undef LoadString #undef CreateFile #undef DeleteFile #undef CopyFile #undef CreateDirectory #undef MoveFile namespace Core { class System; } class Config { public: enum class ConfigType { GlobalConfig, PerGameConfig, InputProfile, }; virtual ~Config() = default; void ClearControlPlayerValues() const; [[nodiscard]] const std::string& GetConfigFilePath() const; [[nodiscard]] bool Exists(const std::string& section, const std::string& key) const; protected: explicit Config(ConfigType config_type = ConfigType::GlobalConfig); void Initialize(const std::string& config_name = "config"); void Initialize(std::optional config_path); void WriteToIni() const; void SetUpIni(); [[nodiscard]] bool IsCustomConfig() const; void Reload(); /** * Derived config classes must implement this so they can reload all platform-specific * values and global ones. */ virtual void ReloadAllValues() = 0; /** * Derived config classes must implement this so they can save all platform-specific * and global values. */ virtual void SaveAllValues() = 0; void ReadValues(); void ReadPlayerValues(std::size_t player_index); void ReadTouchscreenValues(); void ReadMotionTouchValues(); // Read functions bases off the respective config section names. void ReadAudioValues(); void ReadControlValues(); void ReadCoreValues(); void ReadDataStorageValues(); void ReadDebuggingValues(); #ifdef __unix__ void ReadLinuxValues(); #endif void ReadServiceValues(); void ReadDisabledAddOnValues(); void ReadMiscellaneousValues(); void ReadCpuValues(); void ReadRendererValues(); void ReadScreenshotValues(); void ReadSystemValues(); void ReadWebServiceValues(); void ReadNetworkValues(); // Read platform specific sections virtual void ReadHidbusValues() = 0; virtual void ReadDebugControlValues() = 0; virtual void ReadPathValues() = 0; virtual void ReadShortcutValues() = 0; virtual void ReadUIValues() = 0; virtual void ReadUIGamelistValues() = 0; virtual void ReadUILayoutValues() = 0; virtual void ReadMultiplayerValues() = 0; void SaveValues(); void SavePlayerValues(std::size_t player_index); void SaveTouchscreenValues(); void SaveMotionTouchValues(); // Save functions based off the respective config section names. void SaveAudioValues(); void SaveControlValues(); void SaveCoreValues(); void SaveDataStorageValues(); void SaveDebuggingValues(); #ifdef __unix__ void SaveLinuxValues(); #endif void SaveNetworkValues(); void SaveDisabledAddOnValues(); void SaveMiscellaneousValues(); void SaveCpuValues(); void SaveRendererValues(); void SaveScreenshotValues(); void SaveSystemValues(); void SaveWebServiceValues(); // Save platform specific sections virtual void SaveHidbusValues() = 0; virtual void SaveDebugControlValues() = 0; virtual void SavePathValues() = 0; virtual void SaveShortcutValues() = 0; virtual void SaveUIValues() = 0; virtual void SaveUIGamelistValues() = 0; virtual void SaveUILayoutValues() = 0; virtual void SaveMultiplayerValues() = 0; virtual std::vector& FindRelevantList(Settings::Category category) = 0; /** * Reads a setting from the qt_config. * * @param key The setting's identifier * @param default_value The value to use when the setting is not already present in the config */ bool ReadBooleanSetting(const std::string& key, std::optional default_value = std::nullopt); s64 ReadIntegerSetting(const std::string& key, std::optional default_value = std::nullopt); u64 ReadUnsignedIntegerSetting(const std::string& key, std::optional default_value = std::nullopt); double ReadDoubleSetting(const std::string& key, std::optional default_value = std::nullopt); std::string ReadStringSetting(const std::string& key, std::optional default_value = std::nullopt); /** * Writes a setting to the qt_config. * * @param key The setting's idetentifier * @param value Value of the setting * @param default_value Default of the setting if not present in config * @param use_global Specifies if the custom or global config should be in use, for custom * configs */ void WriteBooleanSetting(const std::string& key, const bool& value, const std::optional& default_value = std::nullopt, const std::optional& use_global = std::nullopt); void WriteDoubleSetting(const std::string& key, const double& value, const std::optional& default_value = std::nullopt, const std::optional& use_global = std::nullopt); void WriteStringSetting(const std::string& key, const std::string& value, const std::optional& default_value = std::nullopt, const std::optional& use_global = std::nullopt); template std::enable_if_t> WriteIntegerSetting( const std::string& key, const T& value, const std::optional& default_value = std::nullopt, const std::optional& use_global = std::nullopt) { std::optional string_default = std::nullopt; if (default_value.has_value()) { string_default = std::make_optional(ToString(default_value.value())); } WritePreparedSetting(key, AdjustOutputString(ToString(value)), string_default, use_global); } void ReadCategory(Settings::Category category); void WriteCategory(Settings::Category category); void ReadSettingGeneric(Settings::BasicSetting* setting); void WriteSettingGeneric(const Settings::BasicSetting* setting); template [[nodiscard]] std::string ToString(const T& value_) { if constexpr (std::is_same_v) { return value_; } else if constexpr (std::is_same_v>) { return value_.has_value() ? std::to_string(*value_) : "none"; } else if constexpr (std::is_same_v) { return value_ ? "true" : "false"; } else if constexpr (std::is_same_v) { return std::to_string(static_cast(value_)); } else if constexpr (std::is_same_v) { return std::to_string(static_cast(value_)); } else { return std::to_string(value_); } } void BeginGroup(const std::string& group); void EndGroup(); std::string GetSection(); [[nodiscard]] std::string GetGroup() const; static std::string AdjustKey(const std::string& key); static std::string AdjustOutputString(const std::string& string); std::string GetFullKey(const std::string& key, bool skipArrayIndex); int BeginArray(const std::string& array); void EndArray(); void SetArrayIndex(int index); const ConfigType type; std::unique_ptr config; std::string config_loc; const bool global; private: void WritePreparedSetting(const std::string& key, const std::string& adjusted_value, const std::optional& adjusted_default_value, const std::optional& use_global); void WriteString(const std::string& key, const std::string& value); inline static std::array special_characters = { '!', '#', '$', '%', '^', '&', '*', '|', ';', '\'', '\"', ',', '<', '>', '?', '`', '~', '='}; struct ConfigArray { std::string name; int size; int index; }; std::vector array_stack; std::vector key_stack; };