// Copyright 2017 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include "common/common_types.h" namespace Network { constexpr u32 network_version = 1; ///< The version of this Room and RoomMember constexpr u16 DefaultRoomPort = 1234; constexpr size_t NumChannels = 1; // Number of channels used for the connection struct RoomInformation { std::string name; ///< Name of the server u32 member_slots; ///< Maximum number of members in this room }; using MacAddress = std::array; /// A special MAC address that tells the room we're joining to assign us a MAC address /// automatically. const MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; // 802.11 broadcast MAC address constexpr MacAddress BroadcastMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; // The different types of messages that can be sent. The first byte of each packet defines the type using MessageID = u8; enum RoomMessageTypes { IdJoinRequest = 1, IdJoinSuccess, IdRoomInformation, IdSetGameName, IdWifiPacket, IdChatMessage, IdNameCollision, IdMacCollision, IdVersionMismatch, IdCloseRoom }; /// This is what a server [person creating a server] would use. class Room final { public: enum class State : u8 { Open, ///< The room is open and ready to accept connections. Closed, ///< The room is not opened and can not accept connections. }; Room(); ~Room(); /** * Gets the current state of the room. */ State GetState() const; /** * Gets the room information of the room. */ const RoomInformation& GetRoomInformation() const; /** * Creates the socket for this room. Will bind to default address if * server is empty string. */ void Create(const std::string& name, const std::string& server = "", u16 server_port = DefaultRoomPort); /** * Destroys the socket */ void Destroy(); private: class RoomImpl; std::unique_ptr room_impl; }; } // namespace Network