// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include "shader_recompiler/backend/glasm/reg_alloc.h" namespace Shader::IR { class Inst; struct Program; } // namespace Shader::IR namespace Shader::Backend::GLASM { class EmitContext { public: explicit EmitContext(IR::Program& program); template void Add(const char* format_str, IR::Inst& inst, Args&&... args) { code += fmt::format(format_str, reg_alloc.Define(inst), std::forward(args)...); // TODO: Remove this code += '\n'; } template void LongAdd(const char* format_str, IR::Inst& inst, Args&&... args) { code += fmt::format(format_str, reg_alloc.LongDefine(inst), std::forward(args)...); // TODO: Remove this code += '\n'; } template void Add(const char* format_str, Args&&... args) { code += fmt::format(format_str, std::forward(args)...); // TODO: Remove this code += '\n'; } std::string code; RegAlloc reg_alloc{*this}; std::string_view stage_name = "invalid"; }; } // namespace Shader::Backend::GLASM