// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" namespace Shader::Backend::GLASM { [[nodiscard]] std::string EmitGLASM(const Profile& profile, IR::Program& program, Bindings& binding); [[nodiscard]] inline std::string EmitGLASM(const Profile& profile, IR::Program& program) { Bindings binding; return EmitGLASM(profile, program, binding); } } // namespace Shader::Backend::GLASM