// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" #include "shader_recompiler/runtime_info.h" namespace Shader::Backend::GLASM { constexpr u32 PROGRAM_LOCAL_PARAMETER_STORAGE_BUFFER_BASE = 1; [[nodiscard]] std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program, Bindings& bindings); [[nodiscard]] inline std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program) { Bindings binding; return EmitGLASM(profile, runtime_info, program, binding); } } // namespace Shader::Backend::GLASM