// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { ctx.Add("ADD.S {}.x,{},{};", inst, a, b); } void EmitIAdd64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register a, [[maybe_unused]] Register b) { throw NotImplementedException("GLASM instruction"); } void EmitISub32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { ctx.Add("SUB.S {}.x,{},{};", inst, a, b); } void EmitISub64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register a, [[maybe_unused]] Register b) { throw NotImplementedException("GLASM instruction"); } void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { ctx.Add("MUL.S {}.x,{},{};", inst, a, b); } void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { ctx.Add("MOV.S {},-{};", inst, value); } void EmitINeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) { throw NotImplementedException("GLASM instruction"); } void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { ctx.Add("ABS.S {},{};", inst, value); } void EmitIAbs64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) { throw NotImplementedException("GLASM instruction"); } void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift) { ctx.Add("SHL.U {}.x,{},{};", inst, base, shift); } void EmitShiftLeftLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register base, [[maybe_unused]] Register shift) { throw NotImplementedException("GLASM instruction"); } void EmitShiftRightLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift) { ctx.Add("SHR.U {}.x,{},{};", inst, base, shift); } void EmitShiftRightLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register base, [[maybe_unused]] Register shift) { throw NotImplementedException("GLASM instruction"); } void EmitShiftRightArithmetic32(EmitContext& ctx, IR::Inst& inst, ScalarS32 base, ScalarS32 shift) { ctx.Add("SHR.S {}.x,{},{};", inst, base, shift); } void EmitShiftRightArithmetic64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register base, [[maybe_unused]] Register shift) { throw NotImplementedException("GLASM instruction"); } void EmitBitwiseAnd32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { ctx.Add("AND.S {}.x,{},{};", inst, a, b); } void EmitBitwiseOr32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { ctx.Add("OR.S {}.x,{},{};", inst, a, b); } void EmitBitwiseXor32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { ctx.Add("XOR.S {}.x,{},{};", inst, a, b); } void EmitBitFieldInsert(EmitContext& ctx, IR::Inst& inst, ScalarS32 base, ScalarS32 insert, ScalarS32 offset, ScalarS32 count) { ctx.Add("MOV.U RC.x,{};MOV.U RC.y,{};", count, offset); ctx.Add("BFI.S {},RC,{},{};", inst, insert, base); } void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst& inst, ScalarS32 base, ScalarS32 offset, ScalarS32 count) { ctx.Add("MOV.U RC.x,{};MOV.U RC.y,{};", count, offset); ctx.Add("BFE.S {},RC,{};", inst, base); } void EmitBitFieldUExtract(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 offset, ScalarU32 count) { ctx.Add("MOV.U RC.x,{};MOV.U RC.y,{};", count, offset); ctx.Add("BFE.U {},RC,{};", inst, base); } void EmitBitReverse32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { ctx.Add("BFR {},{};", inst, value); } void EmitBitCount32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { ctx.Add("BTC {},{};", inst, value); } void EmitBitwiseNot32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { ctx.Add("NOT.S {},{};", inst, value); } void EmitFindSMsb32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { ctx.Add("BTFM.S {},{};", inst, value); } void EmitFindUMsb32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value) { ctx.Add("BTFM.U {},{};", inst, value); } void EmitSMin32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { ctx.Add("MIN.S {},{},{};", inst, a, b); } void EmitUMin32(EmitContext& ctx, IR::Inst& inst, ScalarU32 a, ScalarU32 b) { ctx.Add("MIN.U {},{},{};", inst, a, b); } void EmitSMax32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { ctx.Add("MAX.S {},{},{};", inst, a, b); } void EmitUMax32(EmitContext& ctx, IR::Inst& inst, ScalarU32 a, ScalarU32 b) { ctx.Add("MAX.U {},{},{};", inst, a, b); } void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value, ScalarS32 min, ScalarS32 max) { const Register ret{ctx.reg_alloc.Define(inst)}; ctx.Add("MIN.S {}.x,{},{};", ret, max, value); ctx.Add("MAX.S {}.x,{},{};", ret, ret, min); } void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 min, ScalarU32 max) { const Register ret{ctx.reg_alloc.Define(inst)}; ctx.Add("MIN.U {}.x,{},{};", ret, max, value); ctx.Add("MAX.U {}.x,{},{};", ret, ret, min); } void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) { ctx.Add("SLT.S {},{},{};", inst, lhs, rhs); } void EmitULessThan(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) { ctx.Add("SLT.U {},{},{};", inst, lhs, rhs); } void EmitIEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) { ctx.Add("SEQ.S {},{},{};", inst, lhs, rhs); } void EmitSLessThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) { ctx.Add("SLE.S {},{},{};", inst, lhs, rhs); } void EmitULessThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) { ctx.Add("SLE.U {},{},{};", inst, lhs, rhs); } void EmitSGreaterThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) { ctx.Add("SGT.S {},{},{};", inst, lhs, rhs); } void EmitUGreaterThan(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) { ctx.Add("SGT.U {},{},{};", inst, lhs, rhs); } void EmitINotEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) { ctx.Add("SNE.U {},{},{};", inst, lhs, rhs); } void EmitSGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) { ctx.Add("SGE.S {},{},{};", inst, lhs, rhs); } void EmitUGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) { ctx.Add("SGE.U {},{},{};", inst, lhs, rhs); } } // namespace Shader::Backend::GLASM