// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) { ctx.Add("LDS.U8 {},shared_mem[{}];", inst, offset); } void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) { ctx.Add("LDS.S8 {},shared_mem[{}];", inst, offset); } void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) { ctx.Add("LDS.U16 {},shared_mem[{}];", inst, offset); } void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) { ctx.Add("LDS.S16 {},shared_mem[{}];", inst, offset); } void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) { ctx.Add("LDS.U32 {},shared_mem[{}];", inst, offset); } void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) { ctx.Add("LDS.U32X2 {},shared_mem[{}];", inst, offset); } void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) { ctx.Add("LDS.U32X4 {},shared_mem[{}];", inst, offset); } void EmitWriteSharedU8(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) { ctx.Add("STS.U8 {},shared_mem[{}];", value, offset); } void EmitWriteSharedU16(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) { ctx.Add("STS.U16 {},shared_mem[{}];", value, offset); } void EmitWriteSharedU32(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) { ctx.Add("STS.U32 {},shared_mem[{}];", value, offset); } void EmitWriteSharedU64(EmitContext& ctx, ScalarU32 offset, Register value) { ctx.Add("STS.U32X2 {},shared_mem[{}];", value, offset); } void EmitWriteSharedU128(EmitContext& ctx, ScalarU32 offset, Register value) { ctx.Add("STS.U32X4 {},shared_mem[{}];", value, offset); } } // namespace Shader::Backend::GLASM