// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/backend/glasm/emit_glasm.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" #include "shader_recompiler/runtime_info.h" namespace Shader::Backend::GLASM { namespace { std::string_view InterpDecorator(Interpolation interp) { switch (interp) { case Interpolation::Smooth: return ""; case Interpolation::Flat: return "FLAT "; case Interpolation::NoPerspective: return "NOPERSPECTIVE "; } throw InvalidArgument("Invalid interpolation {}", interp); } bool IsInputArray(Stage stage) { return stage == Stage::Geometry || stage == Stage::TessellationControl || stage == Stage::TessellationEval; } } // Anonymous namespace EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_, const RuntimeInfo& runtime_info_) : info{program.info}, profile{profile_}, runtime_info{runtime_info_} { // FIXME: Temporary partial implementation u32 cbuf_index{}; for (const auto& desc : info.constant_buffer_descriptors) { if (desc.count != 1) { throw NotImplementedException("Constant buffer descriptor array"); } Add("CBUFFER c{}[]={{program.buffer[{}]}};", desc.index, cbuf_index); ++cbuf_index; } u32 ssbo_index{}; for (const auto& desc : info.storage_buffers_descriptors) { if (desc.count != 1) { throw NotImplementedException("Storage buffer descriptor array"); } if (runtime_info.glasm_use_storage_buffers) { Add("STORAGE ssbo{}[]={{program.storage[{}]}};", ssbo_index, bindings.storage_buffer); ++bindings.storage_buffer; ++ssbo_index; } } if (!runtime_info.glasm_use_storage_buffers) { if (const size_t num = info.storage_buffers_descriptors.size(); num > 0) { const size_t index{num + PROGRAM_LOCAL_PARAMETER_STORAGE_BUFFER_BASE}; Add("PARAM c[{}]={{program.local[0..{}]}};", index, index - 1); } } stage = program.stage; switch (program.stage) { case Stage::VertexA: case Stage::VertexB: stage_name = "vertex"; attrib_name = "vertex"; break; case Stage::TessellationControl: case Stage::TessellationEval: stage_name = "primitive"; attrib_name = "primitive"; break; case Stage::Geometry: stage_name = "primitive"; attrib_name = "vertex"; break; case Stage::Fragment: stage_name = "fragment"; attrib_name = "fragment"; break; case Stage::Compute: stage_name = "invocation"; break; } const std::string_view attr_stage{stage == Stage::Fragment ? "fragment" : "vertex"}; const VaryingState loads{info.loads.mask | info.passthrough.mask}; for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { if (loads.Generic(index)) { Add("{}ATTRIB in_attr{}[]={{{}.attrib[{}..{}]}};", InterpDecorator(info.interpolation[index]), index, attr_stage, index, index); } } if (IsInputArray(stage) && loads.AnyComponent(IR::Attribute::PositionX)) { Add("ATTRIB vertex_position=vertex.position;"); } if (info.uses_invocation_id) { Add("ATTRIB primitive_invocation=primitive.invocation;"); } if (info.stores_tess_level_outer) { Add("OUTPUT result_patch_tessouter[]={{result.patch.tessouter[0..3]}};"); } if (info.stores_tess_level_inner) { Add("OUTPUT result_patch_tessinner[]={{result.patch.tessinner[0..1]}};"); } if (info.stores.ClipDistances()) { Add("OUTPUT result_clip[]={{result.clip[0..7]}};"); } for (size_t index = 0; index < info.uses_patches.size(); ++index) { if (!info.uses_patches[index]) { continue; } if (stage == Stage::TessellationControl) { Add("OUTPUT result_patch_attrib{}[]={{result.patch.attrib[{}..{}]}};" "ATTRIB primitive_out_patch_attrib{}[]={{primitive.out.patch.attrib[{}..{}]}};", index, index, index, index, index, index); } else { Add("ATTRIB primitive_patch_attrib{}[]={{primitive.patch.attrib[{}..{}]}};", index, index, index); } } if (stage == Stage::Fragment) { Add("OUTPUT frag_color0=result.color;"); for (size_t index = 1; index < info.stores_frag_color.size(); ++index) { Add("OUTPUT frag_color{}=result.color[{}];", index, index); } } for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { if (info.stores.Generic(index)) { Add("OUTPUT out_attr{}[]={{result.attrib[{}..{}]}};", index, index, index); } } image_buffer_bindings.reserve(info.image_buffer_descriptors.size()); for (const auto& desc : info.image_buffer_descriptors) { image_buffer_bindings.push_back(bindings.image); bindings.image += desc.count; } image_bindings.reserve(info.image_descriptors.size()); for (const auto& desc : info.image_descriptors) { image_bindings.push_back(bindings.image); bindings.image += desc.count; } texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size()); for (const auto& desc : info.texture_buffer_descriptors) { texture_buffer_bindings.push_back(bindings.texture); bindings.texture += desc.count; } texture_bindings.reserve(info.texture_descriptors.size()); for (const auto& desc : info.texture_descriptors) { texture_bindings.push_back(bindings.texture); bindings.texture += desc.count; } } } // namespace Shader::Backend::GLASM