// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include "shader_recompiler/backend/glasm/reg_alloc.h" #include "shader_recompiler/exception.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { Register RegAlloc::Define(IR::Inst& inst) { return Define(inst, false); } Register RegAlloc::LongDefine(IR::Inst& inst) { return Define(inst, true); } Value RegAlloc::Peek(const IR::Value& value) { if (value.IsImmediate()) { return MakeImm(value); } else { return PeekInst(*value.Inst()); } } Value RegAlloc::Consume(const IR::Value& value) { if (value.IsImmediate()) { return MakeImm(value); } else { return ConsumeInst(*value.Inst()); } } void RegAlloc::Unref(IR::Inst& inst) { IR::Inst& value_inst{AliasInst(inst)}; value_inst.DestructiveRemoveUsage(); if (!value_inst.HasUses()) { Free(value_inst.Definition()); } } Register RegAlloc::AllocReg() { Register ret; ret.type = Type::Register; ret.id = Alloc(false); return ret; } Register RegAlloc::AllocLongReg() { Register ret; ret.type = Type::Register; ret.id = Alloc(true); return ret; } void RegAlloc::FreeReg(Register reg) { Free(reg.id); } Value RegAlloc::MakeImm(const IR::Value& value) { Value ret; switch (value.Type()) { case IR::Type::Void: ret.type = Type::Void; break; case IR::Type::U1: ret.type = Type::U32; ret.imm_u32 = value.U1() ? 0xffffffff : 0; break; case IR::Type::U32: ret.type = Type::U32; ret.imm_u32 = value.U32(); break; case IR::Type::F32: ret.type = Type::U32; ret.imm_u32 = Common::BitCast(value.F32()); break; case IR::Type::U64: ret.type = Type::U64; ret.imm_u64 = value.U64(); break; case IR::Type::F64: ret.type = Type::U64; ret.imm_u64 = Common::BitCast(value.F64()); break; default: throw NotImplementedException("Immediate type {}", value.Type()); } return ret; } Register RegAlloc::Define(IR::Inst& inst, bool is_long) { if (inst.HasUses()) { inst.SetDefinition(Alloc(is_long)); } else { Id id{}; id.is_long.Assign(is_long ? 1 : 0); id.is_null.Assign(1); inst.SetDefinition(id); } return Register{PeekInst(inst)}; } Value RegAlloc::PeekInst(IR::Inst& inst) { Value ret; ret.type = Type::Register; ret.id = inst.Definition(); return ret; } Value RegAlloc::ConsumeInst(IR::Inst& inst) { Unref(inst); return PeekInst(inst); } Id RegAlloc::Alloc(bool is_long) { size_t& num_regs{is_long ? num_used_long_registers : num_used_registers}; std::bitset& use{is_long ? long_register_use : register_use}; if (num_used_registers + num_used_long_registers < NUM_REGS) { for (size_t reg = 0; reg < NUM_REGS; ++reg) { if (use[reg]) { continue; } num_regs = std::max(num_regs, reg + 1); use[reg] = true; Id ret{}; ret.is_valid.Assign(1); ret.is_long.Assign(is_long ? 1 : 0); ret.is_spill.Assign(0); ret.is_condition_code.Assign(0); ret.is_null.Assign(0); ret.index.Assign(static_cast(reg)); return ret; } } throw NotImplementedException("Register spilling"); } void RegAlloc::Free(Id id) { if (id.is_valid == 0) { throw LogicError("Freeing invalid register"); } if (id.is_spill != 0) { throw NotImplementedException("Free spill"); } if (id.is_long != 0) { long_register_use[id.index] = false; } else { register_use[id.index] = false; } } /*static*/ bool RegAlloc::IsAliased(const IR::Inst& inst) { switch (inst.GetOpcode()) { case IR::Opcode::Identity: case IR::Opcode::BitCastU16F16: case IR::Opcode::BitCastU32F32: case IR::Opcode::BitCastU64F64: case IR::Opcode::BitCastF16U16: case IR::Opcode::BitCastF32U32: case IR::Opcode::BitCastF64U64: return true; default: return false; } } /*static*/ IR::Inst& RegAlloc::AliasInst(IR::Inst& inst) { IR::Inst* it{&inst}; while (IsAliased(*it)) { const IR::Value arg{it->Arg(0)}; if (arg.IsImmediate()) { break; } it = arg.InstRecursive(); } return *it; } } // namespace Shader::Backend::GLASM