// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/frontend/ir/program.h" namespace Shader::Backend::GLSL { EmitContext::EmitContext(IR::Program& program, [[maybe_unused]] Bindings& bindings, const Profile& profile_) : info{program.info}, profile{profile_} { std::string header = "#version 450\n"; SetupExtensions(header); if (program.stage == Stage::Compute) { header += fmt::format("layout(local_size_x={},local_size_y={},local_size_z={}) in;\n", program.workgroup_size[0], program.workgroup_size[1], program.workgroup_size[2]); } code += header; DefineConstantBuffers(); DefineStorageBuffers(); DefineHelperFunctions(); code += "void main(){\n"; } void EmitContext::SetupExtensions(std::string& header) { if (info.uses_int64) { header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; } if (info.uses_int64_bit_atomics) { header += "#extension GL_NV_shader_atomic_int64 : enable\n"; } if (info.uses_atomic_f32_add) { header += "#extension GL_NV_shader_atomic_float : enable\n"; } if (info.uses_atomic_f16x2_add || info.uses_atomic_f16x2_min || info.uses_atomic_f16x2_max) { header += "#extension NV_shader_atomic_fp16_vector : enable\n"; } } void EmitContext::DefineConstantBuffers() { if (info.constant_buffer_descriptors.empty()) { return; } u32 binding{}; for (const auto& desc : info.constant_buffer_descriptors) { Add("layout(std140,binding={}) uniform cbuf_{}{{vec4 cbuf{}[{}];}};", binding, binding, desc.index, 4 * 1024); ++binding; } } void EmitContext::DefineStorageBuffers() { if (info.storage_buffers_descriptors.empty()) { return; } u32 binding{}; for (const auto& desc : info.storage_buffers_descriptors) { if (info.uses_s32_atomics) { Add("layout(std430,binding={}) buffer ssbo_{}_s32{{int ssbo{}_s32[];}};", binding, binding, desc.cbuf_index, desc.count); } if (True(info.used_storage_buffer_types & IR::Type::U32)) { Add("layout(std430,binding={}) buffer ssbo_{}_u32{{uint ssbo{}_u32[];}};", binding, binding, desc.cbuf_index, desc.count); } if (True(info.used_storage_buffer_types & IR::Type::F32)) { Add("layout(std430,binding={}) buffer ssbo_{}_f32{{float ssbo{}_f32[];}};", binding, binding, desc.cbuf_index, desc.count); } if (True(info.used_storage_buffer_types & IR::Type::U32x2)) { Add("layout(std430,binding={}) buffer ssbo_{}_u32x2{{uvec2 ssbo{}_u32x2[];}};", binding, binding, desc.cbuf_index, desc.count); } if (True(info.used_storage_buffer_types & IR::Type::U64) || True(info.used_storage_buffer_types & IR::Type::F64)) { Add("layout(std430,binding={}) buffer ssbo_{}_u64{{uint64_t ssbo{}_u64[];}};", binding, binding, desc.cbuf_index, desc.count); } ++binding; } } void EmitContext::DefineHelperFunctions() { if (info.uses_global_increment) { code += "uint CasIncrement(uint op_a,uint op_b){return(op_a>=op_b)?0u:(op_a+1u);}\n"; } if (info.uses_global_decrement) { code += "uint CasDecrement(uint op_a,uint op_b){return(op_a==0||op_a>op_b)?op_b:(op_a-1u);}\n"; } } } // namespace Shader::Backend::GLSL