// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" #pragma optimize("", off) namespace Shader::Backend::GLSL { namespace { template struct FuncTraits {}; template struct FuncTraits { using ReturnType = ReturnType_; static constexpr size_t NUM_ARGS = sizeof...(Args); template using ArgType = std::tuple_element_t>; }; template void SetDefinition(EmitContext& ctx, IR::Inst* inst, Args... args) { inst->SetDefinition(func(ctx, std::forward(args)...)); } template auto Arg(EmitContext& ctx, const IR::Value& arg) { if constexpr (std::is_same_v) { return ctx.reg_alloc.Consume(arg); } else if constexpr (std::is_same_v) { return arg; } else if constexpr (std::is_same_v) { return arg.U32(); } else if constexpr (std::is_same_v) { return arg.Attribute(); } else if constexpr (std::is_same_v) { return arg.Patch(); } else if constexpr (std::is_same_v) { return arg.Reg(); } } template void Invoke(EmitContext& ctx, IR::Inst* inst, std::index_sequence) { using Traits = FuncTraits; if constexpr (std::is_same_v) { if constexpr (is_first_arg_inst) { SetDefinition( ctx, inst, *inst, Arg>(ctx, inst->Arg(I))...); } else { SetDefinition( ctx, inst, Arg>(ctx, inst->Arg(I))...); } } else { if constexpr (is_first_arg_inst) { func(ctx, *inst, Arg>(ctx, inst->Arg(I))...); } else { func(ctx, Arg>(ctx, inst->Arg(I))...); } } } template void Invoke(EmitContext& ctx, IR::Inst* inst) { using Traits = FuncTraits; static_assert(Traits::NUM_ARGS >= 1, "Insufficient arguments"); if constexpr (Traits::NUM_ARGS == 1) { Invoke(ctx, inst, std::make_index_sequence<0>{}); } else { using FirstArgType = typename Traits::template ArgType<1>; static constexpr bool is_first_arg_inst = std::is_same_v; using Indices = std::make_index_sequence; Invoke(ctx, inst, Indices{}); } } void EmitInst(EmitContext& ctx, IR::Inst* inst) { switch (inst->GetOpcode()) { #define OPCODE(name, result_type, ...) \ case IR::Opcode::name: \ return Invoke<&Emit##name>(ctx, inst); #include "shader_recompiler/frontend/ir/opcodes.inc" #undef OPCODE } throw LogicError("Invalid opcode {}", inst->GetOpcode()); } void EmitCode(EmitContext& ctx, const IR::Program& program) { for (const IR::AbstractSyntaxNode& node : program.syntax_list) { switch (node.type) { case IR::AbstractSyntaxNode::Type::Block: for (IR::Inst& inst : node.data.block->Instructions()) { EmitInst(ctx, &inst); } break; case IR::AbstractSyntaxNode::Type::If: ctx.Add("if ("); break; case IR::AbstractSyntaxNode::Type::EndIf: ctx.Add("){{"); break; case IR::AbstractSyntaxNode::Type::Loop: ctx.Add("while ("); break; case IR::AbstractSyntaxNode::Type::Repeat: if (node.data.repeat.cond.IsImmediate()) { if (node.data.repeat.cond.U1()) { ctx.Add("ENDREP;"); } else { ctx.Add("BRK;" "ENDREP;"); } } break; case IR::AbstractSyntaxNode::Type::Break: if (node.data.break_node.cond.IsImmediate()) { if (node.data.break_node.cond.U1()) { ctx.Add("break;"); } } break; case IR::AbstractSyntaxNode::Type::Return: case IR::AbstractSyntaxNode::Type::Unreachable: ctx.Add("return;"); break; default: ctx.Add("UNAHNDLED {}", node.type); break; } } } } // Anonymous namespace std::string EmitGLSL(const Profile& profile, const RuntimeInfo&, IR::Program& program, Bindings& bindings) { EmitContext ctx{program, bindings, profile}; EmitCode(ctx, program); ctx.code += "}"; return ctx.code; } } // namespace Shader::Backend::GLSL