// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" namespace Shader::Backend::GLSL { namespace { void Alias(IR::Inst& inst, const IR::Value& value) { if (value.IsImmediate()) { return; } IR::Inst& value_inst{*value.InstRecursive()}; value_inst.DestructiveAddUsage(inst.UseCount()); value_inst.DestructiveRemoveUsage(); inst.SetDefinition(value_inst.Definition()); } } // Anonymous namespace void EmitIdentity(EmitContext&, IR::Inst& inst, const IR::Value& value) { Alias(inst, value); } void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value) { // Fake one usage to get a real variable out of the condition inst.DestructiveAddUsage(1); const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U1)}; const auto input{ctx.var_alloc.Consume(value)}; const auto suffix{ctx.profile.has_gl_bool_ref_bug ? "?true:false" : ""}; if (ret != input) { ctx.Add("{}={}{};", ret, input, suffix); } } void EmitBitCastU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) { NotImplemented(); } void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32("{}=ftou({});", inst, value); } void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU64("{}=doubleBitsToUint64({});", inst, value); } void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) { NotImplemented(); } void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF32("{}=utof({});", inst, value); } void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF64("{}=uint64BitsToDouble({});", inst, value); } void EmitPackUint2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU64("{}=packUint2x32({});", inst, value); } void EmitUnpackUint2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32x2("{}=unpackUint2x32({});", inst, value); } void EmitPackFloat2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32("{}=packFloat2x16({});", inst, value); } void EmitUnpackFloat2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF16x2("{}=unpackFloat2x16({});", inst, value); } void EmitPackHalf2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32("{}=packHalf2x16({});", inst, value); } void EmitUnpackHalf2x16(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF32x2("{}=unpackHalf2x16({});", inst, value); } void EmitPackDouble2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF64("{}=packDouble2x32({});", inst, value); } void EmitUnpackDouble2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32x2("{}=unpackDouble2x32({});", inst, value); } } // namespace Shader::Backend::GLSL