// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/exception.h" namespace Shader::Backend::GLSL { void EmitJoin(EmitContext&) { throw NotImplementedException("Join shouldn't be emitted"); } void EmitDemoteToHelperInvocation(EmitContext& ctx) { ctx.Add("discard;"); } } // namespace Shader::Backend::GLSL