// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { namespace { std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info, [[maybe_unused]] const IR::Value& index) { if (info.type == TextureType::Buffer) { throw NotImplementedException("TextureType::Buffer"); } else { return fmt::format("tex{}", ctx.texture_bindings.at(info.descriptor_index)); } } std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) { switch (info.type) { case TextureType::Color1D: return fmt::format("int({})", value); case TextureType::ColorArray1D: case TextureType::Color2D: case TextureType::ColorArray2D: return fmt::format("ivec2({})", value); case TextureType::Color3D: case TextureType::ColorCube: return fmt::format("ivec3({})", value); case TextureType::ColorArrayCube: return fmt::format("ivec4({})", value); default: throw NotImplementedException("Offset type {}", info.type.Value()); } } std::string TexelFetchCastToInt(std::string_view value, const IR::TextureInstInfo& info) { switch (info.type) { case TextureType::Color1D: return fmt::format("int({})", value); case TextureType::ColorArray1D: case TextureType::Color2D: return fmt::format("ivec2({})", value); case TextureType::ColorArray2D: case TextureType::Color3D: case TextureType::ColorCube: return fmt::format("ivec3({})", value); case TextureType::ColorArrayCube: return fmt::format("ivec4({})", value); default: throw NotImplementedException("Offset type {}", info.type.Value()); } } std::string ShadowSamplerVecCast(TextureType type) { switch (type) { case TextureType::ColorArray2D: case TextureType::ColorCube: case TextureType::ColorArrayCube: return "vec4"; default: return "vec3"; } } std::string PtpOffsets(const IR::Value& offset, const IR::Value& offset2) { const std::array values{offset.InstRecursive(), offset2.InstRecursive()}; if (!values[0]->AreAllArgsImmediates() || !values[1]->AreAllArgsImmediates()) { // LOG_WARNING("Not all arguments in PTP are immediate, STUBBING"); return ""; } const IR::Opcode opcode{values[0]->GetOpcode()}; if (opcode != values[1]->GetOpcode() || opcode != IR::Opcode::CompositeConstructU32x4) { throw LogicError("Invalid PTP arguments"); } auto read{[&](unsigned int a, unsigned int b) { return values[a]->Arg(b).U32(); }}; return fmt::format("ivec2[](ivec2({},{}),ivec2({},{}),ivec2({},{}),ivec2({},{}))", read(0, 0), read(0, 1), read(0, 2), read(0, 3), read(1, 0), read(1, 1), read(1, 2), read(1, 3)); } IR::Inst* PrepareSparse(IR::Inst& inst) { const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)}; if (sparse_inst) { sparse_inst->Invalidate(); } return sparse_inst; } } // namespace void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view bias_lc, [[maybe_unused]] const IR::Value& offset) { const auto info{inst.Flags()}; if (info.has_lod_clamp) { throw NotImplementedException("Lod clamp samples"); } const auto texture{Texture(ctx, info, index)}; const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""}; const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)}; const auto sparse_inst{PrepareSparse(inst)}; if (!sparse_inst) { if (!offset.IsEmpty()) { ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords, CastToIntVec(ctx.reg_alloc.Consume(offset), info), bias); } else { if (ctx.stage == Stage::Fragment) { ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias); } else { ctx.Add("{}=textureLod({},{},0.0);", texel, texture, coords); } } return; } // TODO: Query sparseTexels extension support if (!offset.IsEmpty()) { ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureOffsetARB({},{},{},{}{}));", *sparse_inst, texture, coords, CastToIntVec(ctx.reg_alloc.Consume(offset), info), texel, bias); } else { ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureARB({},{},{}{}));", *sparse_inst, texture, coords, texel, bias); } } void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view lod_lc, [[maybe_unused]] const IR::Value& offset) { const auto info{inst.Flags()}; if (info.has_bias) { throw NotImplementedException("Bias texture samples"); } if (info.has_lod_clamp) { throw NotImplementedException("Lod clamp samples"); } const auto texture{Texture(ctx, info, index)}; const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)}; const auto sparse_inst{PrepareSparse(inst)}; if (!sparse_inst) { if (!offset.IsEmpty()) { ctx.Add("{}=textureLodOffset({},{},{},{});", texel, texture, coords, lod_lc, CastToIntVec(ctx.reg_alloc.Consume(offset), info)); } else { ctx.Add("{}=textureLod({},{},{});", texel, texture, coords, lod_lc); } return; } // TODO: Query sparseTexels extension support if (!offset.IsEmpty()) { ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));", *sparse_inst, texture, CastToIntVec(coords, info), lod_lc, CastToIntVec(ctx.reg_alloc.Consume(offset), info), texel); } else { ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureLodARB({},{},{},{}));", *sparse_inst, texture, coords, lod_lc, texel); } } void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view dref, [[maybe_unused]] std::string_view bias_lc, [[maybe_unused]] const IR::Value& offset) { const auto info{inst.Flags()}; const auto sparse_inst{PrepareSparse(inst)}; if (sparse_inst) { throw NotImplementedException("Sparse texture samples"); } if (info.has_bias) { throw NotImplementedException("Bias texture samples"); } if (info.has_lod_clamp) { throw NotImplementedException("Lod clamp samples"); } if (!offset.IsEmpty()) { throw NotImplementedException("textureLodOffset"); } const auto texture{Texture(ctx, info, index)}; const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""}; const auto cast{ShadowSamplerVecCast(info.type)}; if (ctx.stage == Stage::Fragment) { ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, cast, coords, dref, bias); } else { ctx.AddF32("{}=textureLod({},{}({},{}),0.0);", inst, texture, cast, coords, dref); } } void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view dref, [[maybe_unused]] std::string_view lod_lc, [[maybe_unused]] const IR::Value& offset) { const auto info{inst.Flags()}; const auto sparse_inst{PrepareSparse(inst)}; if (sparse_inst) { throw NotImplementedException("Sparse texture samples"); } if (info.has_bias) { throw NotImplementedException("Bias texture samples"); } if (info.has_lod_clamp) { throw NotImplementedException("Lod clamp samples"); } if (!offset.IsEmpty()) { throw NotImplementedException("textureLodOffset"); } const auto texture{Texture(ctx, info, index)}; if (info.type == TextureType::ColorArrayCube) { ctx.AddF32("{}=textureLod({},{},{},{});", inst, texture, coords, dref, lod_lc); } else { ctx.AddF32("{}=textureLod({},vec3({},{}),{});", inst, texture, coords, dref, lod_lc); } } void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] const IR::Value& offset, [[maybe_unused]] const IR::Value& offset2) { const auto info{inst.Flags()}; const auto texture{Texture(ctx, info, index)}; const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)}; const auto sparse_inst{PrepareSparse(inst)}; if (!sparse_inst) { if (offset.IsEmpty()) { ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords, info.gather_component); return; } if (offset2.IsEmpty()) { ctx.Add("{}=textureGatherOffset({},{},{},int({}));", texel, texture, coords, CastToIntVec(ctx.reg_alloc.Consume(offset), info), info.gather_component); return; } // PTP const auto offsets{PtpOffsets(offset, offset2)}; ctx.Add("{}=textureGatherOffsets({},{},{},int({}));", texel, texture, coords, offsets, info.gather_component); return; } // TODO: Query sparseTexels extension support if (offset.IsEmpty()) { ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},int({})));", *sparse_inst, texture, coords, texel, info.gather_component); } if (offset2.IsEmpty()) { ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));", *sparse_inst, texture, CastToIntVec(coords, info), CastToIntVec(ctx.reg_alloc.Consume(offset), info), texel, info.gather_component); } // PTP const auto offsets{PtpOffsets(offset, offset2)}; ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));", *sparse_inst, texture, CastToIntVec(coords, info), offsets, texel, info.gather_component); } void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] const IR::Value& offset, [[maybe_unused]] const IR::Value& offset2, [[maybe_unused]] std::string_view dref) { const auto info{inst.Flags()}; const auto texture{Texture(ctx, info, index)}; const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)}; const auto sparse_inst{PrepareSparse(inst)}; if (!sparse_inst) { if (offset.IsEmpty()) { ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref); return; } if (offset2.IsEmpty()) { ctx.Add("{}=textureGatherOffset({},{},{},{});", texel, texture, coords, dref, CastToIntVec(ctx.reg_alloc.Consume(offset), info)); return; } // PTP const auto offsets{PtpOffsets(offset, offset2)}; ctx.Add("{}=textureGatherOffsets({},{},{},{});", texel, texture, coords, dref, offsets); return; } // TODO: Query sparseTexels extension support if (offset.IsEmpty()) { ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},{}));", *sparse_inst, texture, coords, dref, texel); } if (offset2.IsEmpty()) { ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));", *sparse_inst, texture, CastToIntVec(coords, info), dref, CastToIntVec(ctx.reg_alloc.Consume(offset), info), texel); } // PTP const auto offsets{PtpOffsets(offset, offset2)}; ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));", *sparse_inst, texture, CastToIntVec(coords, info), dref, offsets, texel); } void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view offset, [[maybe_unused]] std::string_view lod, [[maybe_unused]] std::string_view ms) { const auto info{inst.Flags()}; if (info.has_bias) { throw NotImplementedException("Bias texture samples"); } if (info.has_lod_clamp) { throw NotImplementedException("Lod clamp samples"); } const auto texture{Texture(ctx, info, index)}; const auto sparse_inst{PrepareSparse(inst)}; const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)}; if (!sparse_inst) { if (!offset.empty()) { ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, TexelFetchCastToInt(coords, info), lod, TexelFetchCastToInt(offset, info)); } else { ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, TexelFetchCastToInt(coords, info), lod); } return; } // TODO: Query sparseTexels extension support if (!offset.empty()) { ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));", *sparse_inst, texture, CastToIntVec(coords, info), lod, CastToIntVec(offset, info), texel); } else { ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},{},{}));", *sparse_inst, texture, CastToIntVec(coords, info), lod, texel); } } void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view lod) { const auto info{inst.Flags()}; const auto texture{Texture(ctx, info, index)}; switch (info.type) { case TextureType::Color1D: return ctx.AddU32x4( "{}=uvec4(uint(textureSize({},int({}))),0u,0u,uint(textureQueryLevels({})));", inst, texture, lod, texture); case TextureType::ColorArray1D: case TextureType::Color2D: case TextureType::ColorCube: return ctx.AddU32x4( "{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst, texture, lod, texture); case TextureType::ColorArray2D: case TextureType::Color3D: case TextureType::ColorArrayCube: return ctx.AddU32x4( "{}=uvec4(uvec3(textureSize({},int({}))),uint(textureQueryLevels({})));", inst, texture, lod, texture); case TextureType::Buffer: throw NotImplementedException("Texture buffers"); } throw LogicError("Unspecified image type {}", info.type.Value()); } void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords) { throw NotImplementedException("GLSL Instruction"); } void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view derivates, [[maybe_unused]] std::string_view offset, [[maybe_unused]] std::string_view lod_clamp) { throw NotImplementedException("GLSL Instruction"); } void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords) { throw NotImplementedException("GLSL Instruction"); } void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view color) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageSampleImplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageSampleExplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageGather(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageGatherDref(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageFetch(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageQueryDimensions(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageQueryLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageGradient(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageRead(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageWrite(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageSampleImplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageSampleExplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageSampleDrefImplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageSampleDrefExplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageGather(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageGatherDref(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageFetch(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageQueryDimensions(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageQueryLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageGradient(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageRead(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageWrite(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } } // namespace Shader::Backend::GLSL