// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" namespace Shader::Backend::GLSL { namespace { std::string Texture(EmitContext& ctx, IR::TextureInstInfo info, [[maybe_unused]] const IR::Value& index) { if (info.type == TextureType::Buffer) { throw NotImplementedException("TextureType::Buffer"); } else { return fmt::format("tex{}", ctx.texture_bindings.at(info.descriptor_index)); } } } // namespace void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view bias_lc, [[maybe_unused]] const IR::Value& offset) { const auto info{inst.Flags()}; if (info.has_bias) { throw NotImplementedException("Bias texture samples"); } if (info.has_lod_clamp) { throw NotImplementedException("Lod clamp samples"); } if (!offset.IsEmpty()) { throw NotImplementedException("Offset"); } const auto texture{Texture(ctx, info, index)}; ctx.AddF32x4("{}=texture({},{});", inst, texture, coords); } void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view lod_lc, [[maybe_unused]] const IR::Value& offset) { throw NotImplementedException("GLSL Instruction"); } void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view dref, [[maybe_unused]] std::string_view bias_lc, [[maybe_unused]] const IR::Value& offset) { throw NotImplementedException("GLSL Instruction"); } void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view dref, [[maybe_unused]] std::string_view lod_lc, [[maybe_unused]] const IR::Value& offset) { throw NotImplementedException("GLSL Instruction"); } void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] const IR::Value& offset, [[maybe_unused]] const IR::Value& offset2) { throw NotImplementedException("GLSL Instruction"); } void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] const IR::Value& offset, [[maybe_unused]] const IR::Value& offset2, [[maybe_unused]] std::string_view dref) { throw NotImplementedException("GLSL Instruction"); } void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view offset, [[maybe_unused]] std::string_view lod, [[maybe_unused]] std::string_view ms) { throw NotImplementedException("GLSL Instruction"); } void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view lod) { throw NotImplementedException("GLSL Instruction"); } void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords) { throw NotImplementedException("GLSL Instruction"); } void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view derivates, [[maybe_unused]] std::string_view offset, [[maybe_unused]] std::string_view lod_clamp) { throw NotImplementedException("GLSL Instruction"); } void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords) { throw NotImplementedException("GLSL Instruction"); } void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords, [[maybe_unused]] std::string_view color) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageSampleImplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageSampleExplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageGather(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageGatherDref(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageFetch(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageQueryDimensions(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageQueryLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageGradient(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageRead(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBindlessImageWrite(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageSampleImplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageSampleExplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageSampleDrefImplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageSampleDrefExplicitLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageGather(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageGatherDref(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageFetch(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageQueryDimensions(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageQueryLod(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageGradient(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageRead(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } void EmitBoundImageWrite(EmitContext&) { throw NotImplementedException("GLSL Instruction"); } } // namespace Shader::Backend::GLSL