// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" namespace Shader::Backend::GLSL { void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU32("{}={}+{};", inst, a, b); } void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU64("{}={}+{};", inst, a, b); } void EmitISub32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU32("{}={}-{};", inst, a, b); } void EmitISub64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU64("{}={}-{};", inst, a, b); } void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU32("{}={}*{};", inst, a, b); } void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32("{}=-({});", inst, value); } void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU64("{}=-({});", inst, value); } void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32("{}=abs({});", inst, value); } void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU64("{}=abs({});", inst, value); } void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view shift) { ctx.AddU32("{}={}<<{};", inst, base, shift); } void EmitShiftLeftLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view shift) { ctx.AddU64("{}={}<<{};", inst, base, shift); } void EmitShiftRightLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view shift) { ctx.AddU32("{}={}>>{};", inst, base, shift); } void EmitShiftRightLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view shift) { ctx.AddU64("{}={}>>{};", inst, base, shift); } void EmitShiftRightArithmetic32(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view shift) { ctx.AddS32("{}=int({})>>{};", inst, base, shift); } void EmitShiftRightArithmetic64(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view shift) { ctx.AddU64("{}=int64_t({})>>{};", inst, base, shift); } void EmitBitwiseAnd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU32("{}={}&{};", inst, a, b); } void EmitBitwiseOr32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU32("{}={}|{};", inst, a, b); } void EmitBitwiseXor32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU32("{}={}^{};", inst, a, b); } void EmitBitFieldInsert(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view insert, std::string_view offset, std::string_view count) { ctx.AddU32("{}=bitfieldInsert({}, {}, int({}), int({}));", inst, base, insert, offset, count); } void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view offset, std::string_view count) { ctx.AddU32("{}=bitfieldExtract(int({}), int({}), int({}));", inst, base, offset, count); } void EmitBitFieldUExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view offset, std::string_view count) { ctx.AddU32("{}=bitfieldExtract({}, int({}), int({}));", inst, base, offset, count); } void EmitBitReverse32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32("{}=bitfieldReverse({});", inst, value); } void EmitBitCount32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32("{}=bitCount({});", inst, value); } void EmitBitwiseNot32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32("{}=~{};", inst, value); } void EmitFindSMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instruction"); } void EmitFindUMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instruction"); } void EmitSMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU32("{}=min(int({}), int({}));", inst, a, b); } void EmitUMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU32("{}=min(uint({}), uint({}));", inst, a, b); } void EmitSMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU32("{}=max(int({}), int({}));", inst, a, b); } void EmitUMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU32("{}=max(uint({}), uint({}));", inst, a, b); } void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min, std::string_view max) { ctx.AddU32("{}=clamp(int({}), int({}), int({}));", inst, value, min, max); } void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min, std::string_view max) { ctx.AddU32("{}=clamp(uint({}), uint({}), uint({}));", inst, value, min, max); } void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { ctx.AddU1("{}=int({})int({});", inst, lhs, rhs); } void EmitUGreaterThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { ctx.AddU1("{}=uint({})>uint({});", inst, lhs, rhs); } void EmitINotEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { ctx.AddU1("{}={}!={};", inst, lhs, rhs); } void EmitSGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { ctx.AddU1("{}=int({})>=int({});", inst, lhs, rhs); } void EmitUGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { ctx.AddU1("{}=uint({})>=uint({});", inst, lhs, rhs); } } // namespace Shader::Backend::GLSL