// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { void EmitLoadStorageU8([[maybe_unused]] EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset) { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddU32("{}=bitfieldExtract(ssbo{}[{}/4],int({}%4)*8,8);", inst, binding.U32(), offset_var, offset_var); } void EmitLoadStorageS8([[maybe_unused]] EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset) { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddS32("{}=bitfieldExtract(int(ssbo{}[{}/4]),int({}%4)*8,8);", inst, binding.U32(), offset_var, offset_var); } void EmitLoadStorageU16([[maybe_unused]] EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset) { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddU32("{}=bitfieldExtract(ssbo{}[{}/4],int(({}/2)%2)*16,16);", inst, binding.U32(), offset_var, offset_var); } void EmitLoadStorageS16([[maybe_unused]] EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset) { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddS32("{}=bitfieldExtract(int(ssbo{}[{}/4]),int(({}/2)%2)*16,16);", inst, binding.U32(), offset_var, offset_var); } void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset) { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddU32("{}=ssbo{}[{}/4];", inst, binding.U32(), offset_var); } void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset) { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddU32x2("{}=uvec2(ssbo{}[{}/4],ssbo{}[({}+4)/4]);", inst, binding.U32(), offset_var, binding.U32(), offset_var); } void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset) { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddU32x4("{}=uvec4(ssbo{}[{}/4],ssbo{}[({}+4)/4],ssbo{}[({}+8)/4],ssbo{}[({}+12)/4]);", inst, binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(), offset_var); } void EmitWriteStorageU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset, [[maybe_unused]] std::string_view value) { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.Add("ssbo{}[{}/4]=bitfieldInsert(ssbo{}[{}/4],{},int({}%4)*8,8);", binding.U32(), offset_var, binding.U32(), offset_var, value, offset_var); } void EmitWriteStorageS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset, [[maybe_unused]] std::string_view value) { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.Add("ssbo{}[{}/4]=bitfieldInsert(ssbo{}[{}/4],{},int({}%4)*8,8);", binding.U32(), offset_var, binding.U32(), offset_var, value, offset_var); } void EmitWriteStorageU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset, [[maybe_unused]] std::string_view value) { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.Add("ssbo{}[{}/4]=bitfieldInsert(ssbo{}[{}/4],{},int(({}/2)%2)*16,16);", binding.U32(), offset_var, binding.U32(), offset_var, value, offset_var); } void EmitWriteStorageS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset, [[maybe_unused]] std::string_view value) { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.Add("ssbo{}[{}/4]=bitfieldInsert(ssbo{}[{}/4],{},int(({}/2)%2)*16,16);", binding.U32(), offset_var, binding.U32(), offset_var, value, offset_var); } void EmitWriteStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset, std::string_view value) { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.Add("ssbo{}[{}/4]={};", binding.U32(), offset_var, value); } void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset, std::string_view value) { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.Add("ssbo{}[{}/4]={}.x;", binding.U32(), offset_var, value); ctx.Add("ssbo{}[({}+4)/4]={}.y;", binding.U32(), offset_var, value); } void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset, [[maybe_unused]] std::string_view value) { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.Add("ssbo{}[{}/4]={}.x;", binding.U32(), offset_var, value); ctx.Add("ssbo{}[({}+4)/4]={}.y;", binding.U32(), offset_var, value); ctx.Add("ssbo{}[({}+8)/4]={}.z;", binding.U32(), offset_var, value); ctx.Add("ssbo{}[({}+12)/4]={}.w;", binding.U32(), offset_var, value); } } // namespace Shader::Backend::GLSL