// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" namespace Shader::Backend::GLSL { void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { ctx.AddU1("{}=false;", inst); } void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) { ctx.AddU32("{}=0u;", inst); } void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) { ctx.AddU32("{}=0u;", inst); } void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) { ctx.AddU32("{}=0u;", inst); } void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) { ctx.AddU64("{}=0u;", inst); } } // namespace Shader::Backend::GLSL