// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "shader_recompiler/backend/glsl/reg_alloc.h" #include "shader_recompiler/exception.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { namespace { std::string Representation(Id id) { if (id.is_condition_code != 0) { throw NotImplementedException("Condition code"); } if (id.is_spill != 0) { throw NotImplementedException("Spilling"); } const u32 index{static_cast(id.index)}; return fmt::format("R{}", index); } std::string FormatFloat(std::string_view value, IR::Type type) { // TODO: Confirm FP64 nan/inf if (type == IR::Type::F32) { if (value == "nan") { return "uintBitsToFloat(0x7fc00000)"; } if (value == "inf") { return "uintBitsToFloat(0x7f800000)"; } if (value == "-inf") { return "uintBitsToFloat(0xff800000)"; } } const bool needs_dot = value.find_first_of('.') == std::string_view::npos; const bool needs_suffix = !value.ends_with('f'); const auto suffix = type == IR::Type::F32 ? "f" : "lf"; return fmt::format("{}{}{}", value, needs_dot ? "." : "", needs_suffix ? suffix : ""); } std::string MakeImm(const IR::Value& value) { switch (value.Type()) { case IR::Type::U1: return fmt::format("{}", value.U1() ? "true" : "false"); case IR::Type::U32: return fmt::format("{}u", value.U32()); case IR::Type::F32: return FormatFloat(fmt::format("{}", value.F32()), IR::Type::F32); case IR::Type::U64: return fmt::format("{}ul", value.U64()); case IR::Type::F64: return FormatFloat(fmt::format("{}", value.F64()), IR::Type::F64); case IR::Type::Void: return ""; default: throw NotImplementedException("Immediate type {}", value.Type()); } } } // Anonymous namespace std::string RegAlloc::Define(IR::Inst& inst) { const Id id{Alloc()}; inst.SetDefinition(id); return Representation(id); } std::string RegAlloc::Define(IR::Inst& inst, Type type) { const Id id{Alloc()}; std::string type_str = ""; if (!register_defined[id.index]) { register_defined[id.index] = true; // type_str = GetGlslType(type); reg_types.push_back(GetGlslType(type)); ++num_used_registers; } inst.SetDefinition(id); return type_str + Representation(id); } std::string RegAlloc::Define(IR::Inst& inst, IR::Type type) { return Define(inst, RegType(type)); } std::string RegAlloc::Consume(const IR::Value& value) { return value.IsImmediate() ? MakeImm(value) : Consume(*value.InstRecursive()); } std::string RegAlloc::Consume(IR::Inst& inst) { const Id id{inst.Definition()}; inst.DestructiveRemoveUsage(); // TODO: reuse variables of same type if possible // if (!inst.HasUses()) { // Free(id); // } return Representation(inst.Definition()); } Type RegAlloc::RegType(IR::Type type) { switch (type) { case IR::Type::U1: return Type::U1; case IR::Type::U32: return Type::U32; case IR::Type::F32: return Type::F32; case IR::Type::U64: return Type::U64; case IR::Type::F64: return Type::F64; default: throw NotImplementedException("IR type {}", type); } } std::string RegAlloc::GetGlslType(Type type) { switch (type) { case Type::U1: return "bool "; case Type::F16x2: return "f16vec2 "; case Type::U32: return "uint "; case Type::S32: return "int "; case Type::F32: return "float "; case Type::S64: return "int64_t "; case Type::U64: return "uint64_t "; case Type::F64: return "double "; case Type::U32x2: return "uvec2 "; case Type::F32x2: return "vec2 "; case Type::U32x3: return "uvec3 "; case Type::F32x3: return "vec3 "; case Type::U32x4: return "uvec4 "; case Type::F32x4: return "vec4 "; case Type::Void: return ""; default: throw NotImplementedException("Type {}", type); } } std::string RegAlloc::GetGlslType(IR::Type type) { return GetGlslType(RegType(type)); } Id RegAlloc::Alloc() { if (num_used_registers < NUM_REGS) { for (size_t reg = 0; reg < NUM_REGS; ++reg) { if (register_use[reg]) { continue; } register_use[reg] = true; Id ret{}; ret.is_valid.Assign(1); ret.is_long.Assign(0); ret.is_spill.Assign(0); ret.is_condition_code.Assign(0); ret.index.Assign(static_cast(reg)); return ret; } } throw NotImplementedException("Register spilling"); } void RegAlloc::Free(Id id) { if (id.is_spill != 0) { throw NotImplementedException("Free spill"); } register_use[id.index] = false; } } // namespace Shader::Backend::GLSL