// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/spirv/emit_spirv.h" namespace Shader::Backend::SPIRV { void EmitSPIRV::EmitCompositeConstructU32x2(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeConstructU32x3(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeConstructU32x4(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeExtractU32x2(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitSPIRV::EmitCompositeExtractU32x3(EmitContext& ctx, Id vector, u32 index) { return ctx.OpCompositeExtract(ctx.u32[1], vector, index); } void EmitSPIRV::EmitCompositeExtractU32x4(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeConstructF16x2(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeConstructF16x3(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeConstructF16x4(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeExtractF16x2(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeExtractF16x3(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeExtractF16x4(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeConstructF32x2(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeConstructF32x3(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeConstructF32x4(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeExtractF32x2(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeExtractF32x3(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeExtractF32x4(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeConstructF64x2(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeConstructF64x3(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeConstructF64x4(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeExtractF64x2(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeExtractF64x3(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitCompositeExtractF64x4(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } } // namespace Shader::Backend::SPIRV