// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/spirv/emit_spirv.h" namespace Shader::Backend::SPIRV { void EmitSPIRV::EmitGetRegister(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitSetRegister(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitGetPred(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitSetPred(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitSetGotoVariable(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitGetGotoVariable(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitSPIRV::EmitGetCbuf(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { if (!binding.IsImmediate()) { throw NotImplementedException("Constant buffer indexing"); } if (!offset.IsImmediate()) { throw NotImplementedException("Variable constant buffer offset"); } const Id imm_offset{ctx.Constant(ctx.U32[1], offset.U32() / 4)}; const Id cbuf{ctx.cbufs[binding.U32()]}; const Id access_chain{ctx.OpAccessChain(ctx.uniform_u32, cbuf, ctx.u32_zero_value, imm_offset)}; return ctx.OpLoad(ctx.U32[1], access_chain); } void EmitSPIRV::EmitGetAttribute(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitSetAttribute(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitGetAttributeIndexed(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitSetAttributeIndexed(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitGetZFlag(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitGetSFlag(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitGetCFlag(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitGetOFlag(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitSetZFlag(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitSetSFlag(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitSetCFlag(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitSetOFlag(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitSPIRV::EmitWorkgroupId(EmitContext& ctx) { return ctx.OpLoad(ctx.U32[3], ctx.workgroup_id); } Id EmitSPIRV::EmitLocalInvocationId(EmitContext& ctx) { return ctx.OpLoad(ctx.U32[3], ctx.local_invocation_id); } } // namespace Shader::Backend::SPIRV