// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/spirv/emit_spirv.h" namespace Shader::Backend::SPIRV { Id EmitIAdd32(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { if (inst->HasAssociatedPseudoOperation()) { throw NotImplementedException("Pseudo-operations on IAdd32"); } return ctx.OpIAdd(ctx.U32[1], a, b); } void EmitIAdd64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitISub32(EmitContext& ctx, Id a, Id b) { return ctx.OpISub(ctx.U32[1], a, b); } void EmitISub64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitIMul32(EmitContext& ctx, Id a, Id b) { return ctx.OpIMul(ctx.U32[1], a, b); } void EmitINeg32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitIAbs32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitShiftLeftLogical32(EmitContext& ctx, Id base, Id shift) { return ctx.OpShiftLeftLogical(ctx.U32[1], base, shift); } void EmitShiftRightLogical32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitShiftRightArithmetic32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitBitwiseAnd32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitBitwiseOr32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitBitwiseXor32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitBitFieldInsert(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitBitFieldSExtract(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitBitFieldUExtract(EmitContext& ctx, Id base, Id offset, Id count) { return ctx.OpBitFieldUExtract(ctx.U32[1], base, offset, count); } Id EmitSLessThan(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpSLessThan(ctx.U1, lhs, rhs); } void EmitULessThan(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitIEqual(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSLessThanEqual(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitULessThanEqual(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitSGreaterThan(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpSGreaterThan(ctx.U1, lhs, rhs); } void EmitUGreaterThan(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitINotEqual(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSGreaterThanEqual(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitUGreaterThanEqual(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpUGreaterThanEqual(ctx.U1, lhs, rhs); } } // namespace Shader::Backend::SPIRV