// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { void ConvertDepthMode(EmitContext& ctx) { const Id type{ctx.F32[1]}; const Id position{ctx.OpLoad(ctx.F32[4], ctx.output_position)}; const Id z{ctx.OpCompositeExtract(type, position, 2u)}; const Id w{ctx.OpCompositeExtract(type, position, 3u)}; const Id screen_depth{ctx.OpFMul(type, ctx.OpFAdd(type, z, w), ctx.Constant(type, 0.5f))}; const Id vector{ctx.OpCompositeInsert(ctx.F32[4], screen_depth, position, 2u)}; ctx.OpStore(ctx.output_position, vector); } void SetFixedPipelinePointSize(EmitContext& ctx) { if (ctx.runtime_info.fixed_state_point_size) { const float point_size{*ctx.runtime_info.fixed_state_point_size}; ctx.OpStore(ctx.output_point_size, ctx.Const(point_size)); } } Id DefaultVarying(EmitContext& ctx, u32 num_components, u32 element, Id zero, Id one, Id default_vector) { switch (num_components) { case 1: return element == 3 ? one : zero; case 2: return ctx.ConstantComposite(ctx.F32[2], zero, element + 1 == 3 ? one : zero); case 3: return ctx.ConstantComposite(ctx.F32[3], zero, zero, element + 2 == 3 ? one : zero); case 4: return default_vector; } throw InvalidArgument("Bad element"); } Id ComparisonFunction(EmitContext& ctx, CompareFunction comparison, Id operand_1, Id operand_2) { switch (comparison) { case CompareFunction::Never: return ctx.false_value; case CompareFunction::Less: return ctx.OpFOrdLessThan(ctx.U1, operand_1, operand_2); case CompareFunction::Equal: return ctx.OpFOrdEqual(ctx.U1, operand_1, operand_2); case CompareFunction::LessThanEqual: return ctx.OpFOrdLessThanEqual(ctx.U1, operand_1, operand_2); case CompareFunction::Greater: return ctx.OpFOrdGreaterThan(ctx.U1, operand_1, operand_2); case CompareFunction::NotEqual: return ctx.OpFOrdNotEqual(ctx.U1, operand_1, operand_2); case CompareFunction::GreaterThanEqual: return ctx.OpFOrdGreaterThanEqual(ctx.U1, operand_1, operand_2); case CompareFunction::Always: return ctx.true_value; } throw InvalidArgument("Comparison function {}", comparison); } void AlphaTest(EmitContext& ctx) { if (!ctx.runtime_info.alpha_test_func) { return; } const auto comparison{*ctx.runtime_info.alpha_test_func}; if (comparison == CompareFunction::Always) { return; } if (!Sirit::ValidId(ctx.frag_color[0])) { return; } const Id type{ctx.F32[1]}; const Id rt0_color{ctx.OpLoad(ctx.F32[4], ctx.frag_color[0])}; const Id alpha{ctx.OpCompositeExtract(type, rt0_color, 3u)}; const Id true_label{ctx.OpLabel()}; const Id discard_label{ctx.OpLabel()}; const Id alpha_reference{ctx.Const(ctx.runtime_info.alpha_test_reference)}; const Id condition{ComparisonFunction(ctx, comparison, alpha, alpha_reference)}; ctx.OpSelectionMerge(true_label, spv::SelectionControlMask::MaskNone); ctx.OpBranchConditional(condition, true_label, discard_label); ctx.AddLabel(discard_label); ctx.OpKill(); ctx.AddLabel(true_label); } } // Anonymous namespace void EmitPrologue(EmitContext& ctx) { if (ctx.stage == Stage::VertexB) { const Id zero{ctx.Const(0.0f)}; const Id one{ctx.Const(1.0f)}; const Id default_vector{ctx.ConstantComposite(ctx.F32[4], zero, zero, zero, one)}; ctx.OpStore(ctx.output_position, default_vector); for (const auto& info : ctx.output_generics) { if (info[0].num_components == 0) { continue; } u32 element{0}; while (element < 4) { const auto& element_info{info[element]}; const u32 num{element_info.num_components}; const Id value{DefaultVarying(ctx, num, element, zero, one, default_vector)}; ctx.OpStore(element_info.id, value); element += num; } } } if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) { SetFixedPipelinePointSize(ctx); } } void EmitEpilogue(EmitContext& ctx) { if (ctx.stage == Stage::VertexB && ctx.runtime_info.convert_depth_mode && !ctx.profile.support_native_ndc) { ConvertDepthMode(ctx); } if (ctx.stage == Stage::Fragment) { AlphaTest(ctx); } } void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) { if (ctx.runtime_info.convert_depth_mode && !ctx.profile.support_native_ndc) { ConvertDepthMode(ctx); } if (!ctx.profile.support_geometry_streams) { throw NotImplementedException("Geometry streams"); } else if (stream.IsImmediate()) { ctx.OpEmitStreamVertex(ctx.Def(stream)); } else { LOG_WARNING(Shader_SPIRV, "Stream is not immediate"); ctx.OpEmitStreamVertex(ctx.u32_zero_value); } // Restore fixed pipeline point size after emitting the vertex SetFixedPipelinePointSize(ctx); } void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) { if (!ctx.profile.support_geometry_streams) { throw NotImplementedException("Geometry streams"); } else if (stream.IsImmediate()) { ctx.OpEndStreamPrimitive(ctx.Def(stream)); } else { LOG_WARNING(Shader_SPIRV, "Stream is not immediate"); ctx.OpEndStreamPrimitive(ctx.u32_zero_value); } } } // namespace Shader::Backend::SPIRV