// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/spirv/emit_spirv.h" namespace Shader::Backend::SPIRV { namespace { void ConvertDepthMode(EmitContext& ctx) { const Id type{ctx.F32[1]}; const Id position{ctx.OpLoad(ctx.F32[4], ctx.output_position)}; const Id z{ctx.OpCompositeExtract(type, position, 2u)}; const Id w{ctx.OpCompositeExtract(type, position, 3u)}; const Id screen_depth{ctx.OpFMul(type, ctx.OpFAdd(type, z, w), ctx.Constant(type, 0.5f))}; const Id vector{ctx.OpCompositeInsert(ctx.F32[4], screen_depth, position, 2u)}; ctx.OpStore(ctx.output_position, vector); } void SetFixedPipelinePointSize(EmitContext& ctx) { if (ctx.profile.fixed_state_point_size) { const float point_size{*ctx.profile.fixed_state_point_size}; ctx.OpStore(ctx.output_point_size, ctx.Constant(ctx.F32[1], point_size)); } } Id DefaultVarying(EmitContext& ctx, u32 num_components, u32 element, Id zero, Id one, Id default_vector) { switch (num_components) { case 1: return element == 3 ? one : zero; case 2: return ctx.ConstantComposite(ctx.F32[2], zero, element + 1 == 3 ? one : zero); case 3: return ctx.ConstantComposite(ctx.F32[3], zero, zero, element + 2 == 3 ? one : zero); case 4: return default_vector; } throw InvalidArgument("Bad element"); } } // Anonymous namespace void EmitPrologue(EmitContext& ctx) { if (ctx.stage == Stage::VertexB) { const Id zero{ctx.Constant(ctx.F32[1], 0.0f)}; const Id one{ctx.Constant(ctx.F32[1], 1.0f)}; const Id default_vector{ctx.ConstantComposite(ctx.F32[4], zero, zero, zero, one)}; ctx.OpStore(ctx.output_position, default_vector); for (const auto& info : ctx.output_generics) { if (info[0].num_components == 0) { continue; } u32 element{0}; while (element < 4) { const auto& element_info{info[element]}; const u32 num{element_info.num_components}; const Id value{DefaultVarying(ctx, num, element, zero, one, default_vector)}; ctx.OpStore(element_info.id, value); element += num; } } } if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) { SetFixedPipelinePointSize(ctx); } } void EmitEpilogue(EmitContext& ctx) { if (ctx.stage == Stage::VertexB && ctx.profile.convert_depth_mode) { ConvertDepthMode(ctx); } } void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) { if (ctx.profile.convert_depth_mode) { ConvertDepthMode(ctx); } if (stream.IsImmediate()) { ctx.OpEmitStreamVertex(ctx.Def(stream)); } else { // LOG_WARNING(..., "EmitVertex's stream is not constant"); ctx.OpEmitStreamVertex(ctx.u32_zero_value); } // Restore fixed pipeline point size after emitting the vertex SetFixedPipelinePointSize(ctx); } void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) { if (stream.IsImmediate()) { ctx.OpEndStreamPrimitive(ctx.Def(stream)); } else { // LOG_WARNING(..., "EndPrimitive's stream is not constant"); ctx.OpEndStreamPrimitive(ctx.u32_zero_value); } } } // namespace Shader::Backend::SPIRV