// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include "shader_recompiler/frontend/ir/flow_test.h" namespace Shader::IR { std::string NameOf(FlowTest flow_test) { switch (flow_test) { case FlowTest::F: return "F"; case FlowTest::LT: return "LT"; case FlowTest::EQ: return "EQ"; case FlowTest::LE: return "LE"; case FlowTest::GT: return "GT"; case FlowTest::NE: return "NE"; case FlowTest::GE: return "GE"; case FlowTest::NUM: return "NUM"; case FlowTest::NaN: return "NAN"; case FlowTest::LTU: return "LTU"; case FlowTest::EQU: return "EQU"; case FlowTest::LEU: return "LEU"; case FlowTest::GTU: return "GTU"; case FlowTest::NEU: return "NEU"; case FlowTest::GEU: return "GEU"; case FlowTest::T: return "T"; case FlowTest::OFF: return "OFF"; case FlowTest::LO: return "LO"; case FlowTest::SFF: return "SFF"; case FlowTest::LS: return "LS"; case FlowTest::HI: return "HI"; case FlowTest::SFT: return "SFT"; case FlowTest::HS: return "HS"; case FlowTest::OFT: return "OFT"; case FlowTest::CSM_TA: return "CSM_TA"; case FlowTest::CSM_TR: return "CSM_TR"; case FlowTest::CSM_MX: return "CSM_MX"; case FlowTest::FCSM_TA: return "FCSM_TA"; case FlowTest::FCSM_TR: return "FCSM_TR"; case FlowTest::FCSM_MX: return "FCSM_MX"; case FlowTest::RLE: return "RLE"; case FlowTest::RGT: return "RGT"; } return fmt::format("", static_cast(flow_test)); } } // namespace Shader::IR