// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "common/bit_field.h" #include "common/common_types.h" #include "shader_recompiler/shader_info.h" namespace Shader::IR { enum class FmzMode : u8 { DontCare, // Not specified for this instruction FTZ, // Flush denorms to zero, NAN is propagated (D3D11, NVN, GL, VK) FMZ, // Flush denorms to zero, x * 0 == 0 (D3D9) None, // Denorms are not flushed, NAN is propagated (nouveau) }; enum class FpRounding : u8 { DontCare, // Not specified for this instruction RN, // Round to nearest even, RM, // Round towards negative infinity RP, // Round towards positive infinity RZ, // Round towards zero }; struct FpControl { bool no_contraction{false}; FpRounding rounding{FpRounding::DontCare}; FmzMode fmz_mode{FmzMode::DontCare}; }; static_assert(sizeof(FpControl) <= sizeof(u32)); union TextureInstInfo { u32 raw; BitField<0, 8, TextureType> type; BitField<8, 1, u32> has_bias; BitField<9, 1, u32> has_lod_clamp; BitField<10, 1, u32> relaxed_precision; BitField<11, 2, u32> gather_component; }; static_assert(sizeof(TextureInstInfo) <= sizeof(u32)); } // namespace Shader::IR