// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/bit_field.h" #include "common/common_types.h" #include "shader_recompiler/shader_info.h" namespace Shader::IR { enum class FmzMode : u8 { DontCare, // Not specified for this instruction FTZ, // Flush denorms to zero, NAN is propagated (D3D11, NVN, GL, VK) FMZ, // Flush denorms to zero, x * 0 == 0 (D3D9) None, // Denorms are not flushed, NAN is propagated (nouveau) }; enum class FpRounding : u8 { DontCare, // Not specified for this instruction RN, // Round to nearest even, RM, // Round towards negative infinity RP, // Round towards positive infinity RZ, // Round towards zero }; struct FpControl { bool no_contraction{false}; FpRounding rounding{FpRounding::DontCare}; FmzMode fmz_mode{FmzMode::DontCare}; }; static_assert(sizeof(FpControl) <= sizeof(u32)); union TextureInstInfo { u32 raw; BitField<0, 16, u32> descriptor_index; BitField<16, 3, TextureType> type; BitField<19, 1, u32> is_depth; BitField<20, 1, u32> has_bias; BitField<21, 1, u32> has_lod_clamp; BitField<22, 1, u32> relaxed_precision; BitField<23, 2, u32> gather_component; BitField<25, 2, u32> num_derivates; BitField<27, 3, ImageFormat> image_format; BitField<30, 1, u32> ndv_is_active; }; static_assert(sizeof(TextureInstInfo) <= sizeof(u32)); } // namespace Shader::IR