// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include namespace Shader::IR { enum class Pred : u64 { P0, P1, P2, P3, P4, P5, P6, PT, }; constexpr size_t NUM_USER_PREDS = 7; constexpr size_t NUM_PREDS = 8; [[nodiscard]] constexpr size_t PredIndex(Pred pred) noexcept { return static_cast(pred); } } // namespace Shader::IR template <> struct fmt::formatter { constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); } template auto format(const Shader::IR::Pred& pred, FormatContext& ctx) { if (pred == Shader::IR::Pred::PT) { return fmt::format_to(ctx.out(), "PT"); } else { return fmt::format_to(ctx.out(), "P{}", static_cast(pred)); } } };