// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "shader_recompiler/frontend/maxwell/program.h" #include "shader_recompiler/frontend/maxwell/termination_code.h" #include "shader_recompiler/frontend/maxwell/translate/translate.h" namespace Shader::Maxwell { Program::Function::~Function() { std::ranges::for_each(blocks, &std::destroy_at); } Program::Program(Environment& env, const Flow::CFG& cfg) { std::vector block_map; functions.reserve(cfg.Functions().size()); for (const Flow::Function& cfg_function : cfg.Functions()) { Function& function{functions.emplace_back()}; const size_t num_blocks{cfg_function.blocks.size()}; IR::Block* block_memory{block_alloc_pool.allocate(num_blocks)}; function.blocks.reserve(num_blocks); block_map.resize(cfg_function.blocks_data.size()); // Visit the instructions of all blocks for (const Flow::BlockId block_id : cfg_function.blocks) { const Flow::Block& flow_block{cfg_function.blocks_data[block_id]}; IR::Block* const block{std::construct_at(block_memory, Translate(env, flow_block))}; ++block_memory; function.blocks.push_back(block); block_map[flow_block.id] = block; } // Now that all blocks are defined, emit the termination instructions for (const Flow::BlockId block_id : cfg_function.blocks) { const Flow::Block& flow_block{cfg_function.blocks_data[block_id]}; EmitTerminationCode(flow_block, block_map); } } } std::string DumpProgram(const Program& program) { size_t index{0}; std::map inst_to_index; std::map block_to_index; for (const Program::Function& function : program.functions) { for (const IR::Block* const block : function.blocks) { block_to_index.emplace(block, index); ++index; } } std::string ret; for (const Program::Function& function : program.functions) { ret += fmt::format("Function\n"); for (const IR::Block* const block : function.blocks) { ret += IR::DumpBlock(*block, block_to_index, inst_to_index, index) + '\n'; } } return ret; } } // namespace Shader::Maxwell